I don’t think it’s that either. They’re getting it to market as soon as possible and that means they’re standing up on top of Steam VR’s APIs which don’t do any of the PSVR2 exclusive features.
It takes time to build out their own drivers and implement their APIs and ensure they work on PC. Since a lot of the low level stuff is in their own drivers on PS5 - which is a fork of FreeBSD I believe - which means it’s not as simple as just compiling a binary for a different target platform. They’ve got to basically write it all for Windows from scratch (but perhaps not so hard for Linux).
So they either wait ages while they do all that development work or they see the interest in PSVR2 as a HMD for Steam VR whilst working on writing Windows/Linux drivers. It’s a great first step and opens up opportunities.
I think it’s a fantastic effort by Sony and increases the value of their headset and gives a nice indicator they’re exploring bringing their exclusive PSVR titles to another platform.
Sony make hardware - it’s deep in their blood. Could this be a sign they’re considering a place where they’re not making consoles but instead making the best HMDs and motion controllers? Perhaps. And it’s a wise way for them to hedge their bets.
Let’s face it. Valve are all in on Linux. Sony are all in on FreeBSD. They both see FOSS as integral to the future of gaming. PSVR2 on Steam VR is a great sign for Linux/Unix gaming moving forward and perhaps a surprise from the two companies in the future…
I think you’re right in inferring that OP is confusing DOS with BIOS but technically, plenty of old computers and early video game consoles like the Atari 2600 didn’t have a BIOS and would immediately execute the code on the tape, disk, or cartridge. Some old computers had bootstrapping but that’s not really BIOS in the IBM sense.
Both. I’m one of those weird people that uses Linux, macOS, Windows, Android, and iOS on a daily basis (Android probably less than daily now as I’m not travelling as much as I used to). My job necessitates it but also I just enjoy having mixed estates at home to stay fresh. I am, however, eager to stop using Windows at home as the overall security health and conscience of Microsoft these days seems to be trending downwards.
Most compromises live in user space. Locking down the kernel is great and all but “most attacks” are running as the logged in user doing operations that user is permitted to do.
The bizarre thing is, they have solved it. PowerToys Run is the Spotlight omnibar of everything and they bizarrely haven’t chosen to bake it into Windows proper. I can’t use Windows without it now. Search files and folders everywhere faster than the start menu search, search running processes, execute commands, do maths, calculate hashes, open web pages. It’s fantastic.
No, VLC is its own thing however it uses libavcodec from the FFmpeg project for a large number of the codecs included in VLC. But VLC is far from being just an FFmpeg GUI.
You forget the fact that if Obsidian were given the keys to Fallout again, I doubt they’d have much trouble enticing back the critical talent they would want back from FO:NV. Heck, who wouldn’t want to jump back into the series and do right by it given the fandom that has just come on board and the fandom still rooting for NV all these years later.
No. Most SSDs actually contain far more storage internally than the SSD controller exposes. They then even out the wear and tear of the flash memory “packages” by cycling through the various packages and, given there being more packages than actually exposed for use, this offers a level of redundancy so the device lasts longer.
Because of this, wiping the logical device (e.g. zero filling or writing random data multiple times) doesn’t actually guarantee every storage package is written to / overwritten. Thus data may still reside even after wiping (that can be accessed by reading the packages directly and skipping the controller which abstracts these packages into a virtual block device).
Some SSDs offer a secure wipe tool that does a low level wipe of every page or wipes out an encryption key and generates a new one but not every SSD on the market offers that feature.
From the company my org has used to decommission old hardware; an industrial grinder is sadly the most assured way to guarantee no data can be recovered.
It depends what the tie ratio / attach rate is for the device and whether owners maintain usage of the device or whether it’s a novelty that wears off over time and the device gathers dust.
I don’t think it’s that either. They’re getting it to market as soon as possible and that means they’re standing up on top of Steam VR’s APIs which don’t do any of the PSVR2 exclusive features.
It takes time to build out their own drivers and implement their APIs and ensure they work on PC. Since a lot of the low level stuff is in their own drivers on PS5 - which is a fork of FreeBSD I believe - which means it’s not as simple as just compiling a binary for a different target platform. They’ve got to basically write it all for Windows from scratch (but perhaps not so hard for Linux).
So they either wait ages while they do all that development work or they see the interest in PSVR2 as a HMD for Steam VR whilst working on writing Windows/Linux drivers. It’s a great first step and opens up opportunities.
I think it’s a fantastic effort by Sony and increases the value of their headset and gives a nice indicator they’re exploring bringing their exclusive PSVR titles to another platform.
Sony make hardware - it’s deep in their blood. Could this be a sign they’re considering a place where they’re not making consoles but instead making the best HMDs and motion controllers? Perhaps. And it’s a wise way for them to hedge their bets.
Let’s face it. Valve are all in on Linux. Sony are all in on FreeBSD. They both see FOSS as integral to the future of gaming. PSVR2 on Steam VR is a great sign for Linux/Unix gaming moving forward and perhaps a surprise from the two companies in the future…