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Joined 3 years ago
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Cake day: July 4th, 2023

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  • You need just to make sure you are comfortable with linux cli, then you learn the stuff the more you use it.

    Building from source depends on the project. Usual linux way is:

    ./configure
    make
    make install
    

    But that you always need to check the project you wanna build documentation. Since there are different build systems, and some project could be built on a different way.

    Given the times where microslop github is being enshtittified (i started to call it slophub) you can use any of the other, it’s up to you (i started to use more and more codeberg), anyway to learn git, you need just make sure to use from cli, so any of the project hosting sites is fine (not even totally necessary, you can have your own project just locally, without remotes, but using on of the above, but in this case you will not deal with remotes, so is a good idea to use one of them, just stick with the cli).

    When I said truly open source i was talking about the tools used, but of course i’ll appreciate if you do OO.SS stuff! :)

    I would suggest you to use the integrated Godot IDE, especially as beginner, since gamedev is switching between ui part of the engine to set various stuff and coding, so having everything in a single application is much easier. And the godot code editor is also pretty good, give it a try first!!

    Anyway setting up godot is one of the easisest things to do :D just download the binary file , make it executable, and run it.

    Any question feel free to drop a DM or reply here.


  • It depends on your skillset. Are you already familiar with development in general? Or linux?

    For Linux yiu should know the basics of how to use it, basic commands, like mount, ls, cd, package managers for your distro, build programs from source etc.

    Then you probably need to be familiar with git, if you aren’t already

    For contributing to open source games, well they could be written with different languages or engines, so you should familiar with them. And a good first step is bulding them from source!

    And for your gamedev journey , if you want to stay truly open source you can try godot, with a python like syntax, and not hard to learn the basics and no royalties to pay.







  • Because in my opinion people are used to reddit, and is the biggest one, baiscally everyone else is there, why changing for a platform where you have evem to choose " an what? An instance?"), with a fraction of the users.

    I stopped using reddit after the api rules changes, i quit twiitter as sson as that nazi guy bought it.

    The main socials I use are mastodon and lemmy.

    How many of my friends are on madtodon? 1 or 2, how many of them are active there? 0. And i think my nbers are even higher than wjat i think they should be because most of my friemds works in the IT

    People unfortunately just wants everything quickly, without hassle, and are not prone to change.

    A question on reddit? Probably you’ll get an answer in few hours. On lemmy? You are luckynif you’ll get one.

    I have a small crafting page, that I’m trying to spread using only mastodon, it’s much harder. These are the reasons I think.

    And most people don’t even care about the content of if their timeline is 85% ads and suggested pages.

    They will just scroll. Algorithms are shitty, but who cares. Everyone is there…