

That actually makes me wonder how come there’s relatively few such universes and stories arouns, given that suits and highly-secretive special forces are actually pretty popular in fiction. Maybe I’m overestimating the interest in such fiction.
I would like more stuff like Control and Men in Black, especially in gaming, with deep and explorable lore and world. But I think such stories basically happen as a response to something, like the SCP and the likes being a phenomenon rather than somethin (easily) reproducible, and Men in Black being a metaphor for migration and assimilation more than anything. At some point, there’s just nothing else to say about a thing from a given angle, and instead of feeling fresh and welcome and exciting, a new entry to a theme feels stale and meaningless, completely lacking anything interesting or captivating.
Which, I think, is what Control Resonant seems to try and do right by going outside The Oldest House and turning to a different kind of gameplay and worldbuilding. I think we’ll still be able to uncover stuff through reading and optional dialogue, but I doubt it will have the same form or extent as the first game.
Speaking of Control Resonant - are you even interested in it given this shift? Please be careful with plot details, as I haven’t finished the first game yet.










I love Remedy games, but Alan Wake 2 makes me think they’re not that into performance and optimization. Control mostly did okay in this regard probably thanks to being developed before such a heavy reliance on upscaling and ray tracing.
I think we have reasons to suspect that Control Resonant is going to both be a fantastic action game with some great worldbuilding, and run pretty terribly.
Stuff like this makes me think that upgrading my GPU is actually not as daunting, because how powerful the upgrade will be is going to be heavily negated by some games’ architecture.