Maybe I haven't understood your point but it sounds like you're describing people both acting maliciously and being stupid about it, so I don't see it as a case of Hanlon's razor.
Exchanging the item for another one that's cheaper, even if it's only $6 total, is still dishonest. The fact that it may not even be worth it for them in the end doesn't change the fact it was an attempt to mislead. They were listing a product, and delivered another one.
"We tried to tell our employees not to work on sundays, and then one guy told us once he couldn't work on that friday and that he'd prefer to work on sunday!"
This is absolute bad faith, it has nothing to do with resorting to crunch. You may make your schedules more flexible, for convenience. It's nice, but it's comparatively not a huge deal.
Problem is when you're making your employees work 12-hour days or a whole week with no rest day. Making it sound like one anecdote is ruining all your attempts to have an healthy work schedule is insulting to everyone.
The wikipedia article on Homo floresiensis is wrong then. It quotes another article that says the lawyers were representing the Tolkien estate, but that article too was quoting Alloway, who apparently got it wrong. Unlike the Guardian they probably didn't bother to check and correct the article.
For some reason, the Tolkien estate had to tell paleontologists who nicknamed an homo species "hobbits" they had to stop doing so.
But a corporation is committing pure evil under the name "Palantir" or "Anduril" and, nevermind any kind of legal action, you can't even hear a strong word from the estate.
I've played Penny's Big Breakaway. It's well made, and I had a bit of fun with it, but it's not what I usualy look for in a platformer. It's a very score-based game in which just going through a level is easy but the real challenge is doing it in style, by chaining moves and racking up combos.
Probably but with all the idiots fueled by sunken costs and desperate to prove they were right to invest, it could still last a long time.
I built a decent PC a couple years ago, and I don't need to upgrade often since I don't really care about cutting edge. So I kinda dodged a bullet, but, this sucks.
Yeah, sounds like bullshit. I don't even see why that particular concern would create more work on the OS's part.
If an application fits "wonderfully" into the space it's given, Windows did nothing but telling it the dimensions it needs to fill. And as you said those dimensions can vary wildly.
I completed that game just before this update.
It's a big disappointment really. Age of Calamity was a lot more fun than this one.
Characters are boring, both in moveset and design. The zonai artefacts make everyone feel the same whereas the sheikah slate had custom moves for every characters. The unique mechanic on the right trigger for every character is gone too. The character specific attacks are technically different, but most feel like the same over all characters, and since they have long cooldowns and artifacts don't, you'd better replace a lot of them.
The game doesn't throw any challenge at you, even starting in hard mode. It gives you a lot of health from scratch and nothing much to lose it.
Age of Calamity had enough mess going on that you occasionally needed to juggle through characters to meet the time limit and protect allies. Often it'd throw several serious enemies at you and force you to watch out for all of them at once. The feeling of urgency never happens in Age of Imprisonment, and engaging fights only happens in the few dangerous battles they added in the post-game.
Speaking of post-game, nothing worthwhile to unlock there, though AoC had a couple special characters left to throw at you.
It's bad enough that I restarted my AoC game to see if it was just musou fatigue and I remembered it better than it was. Nope, even in the comparatively slower early game, AoC is still fun.
Though really, I've visited quite a few old castles, and every time the historian guides told the same story : the medieval boiling oil dropping thing is a myth.
Oil was way too precious to waste like that. Those murderholes did exist, especially over the gates, but boiling water did the job just right, along with whatever rocks they could use for impact.
Also, in a coastal fortress I visited, apparently heated sand was a thing too. Quite vicious since it got caught and stayed in armour joints. As a famous person once said "it's coarse, rough and irritating and it gets everywhere".
15 years of legal battle for a patent on a controller that has stopped being relevant in 2017. And that's me being generous, since despite liking that console, even I think counting the Wii U as being relevant is a bit ridiculous.
I mean, that setting alone shouldn't be enough to claim copyright infringement, but the visual identity of the Tencent game looks way too close to Horizon. And since apparently they tried to get the licence and failed, it's even harder to see it as anything but an attempt to make "I can't believe it's not Horizon".
They could have made it look different enough that it would be considered at most heavily inspired and there would be nothing wrong with it.
I certainly don't think Sony needs defending, but yeah, I can't say that result is surprising.
Technically only the first four generations are set in "Japan".
The ones after them are set in fantasy New York, France, Hawaii, Great Britain, and Spain.