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  • Neither do I, but it was about 450 where I live.

    I have a big switch library, and my OG switch is not in the best of shapes. Also, I honestly expected better from Mario Kart.

    So yeah, as I said, I'm not exactly advising anyone to get one right now. I'm just saying, it's more comfortable than the switch, it has one good exclusive game, and it runs some switch 1 games significantly better.

  • Oopsie

    Jump
  • They did what they could. The first silly thing she did was superglue her ass to a chair.

  • I have one, I like it as a slightly better switch, but, yeah. There's not a lot of reasons to get one for now.

    Mario Kart World and Age of Imprisonment are disappointing, most of the other first party games are just upgrades of Switch games, including Prime 4 that's... Meh.

    Bananza was a lot of fun, but it's not selling a whole console.

  • I got it back on gamecube and I like it.

    It's old-school FE, so that was a simpler time with a linear string of story chapters, no map, no grinding exp/items on generic random battles, no reclassing of characters. Classic weapon triangle is there, with a magic triangle too.

    A few mechanics that set it apart from GBA episodes, like how only mounted units can rescue, while others can push (unmounted) units out of the way.

    Characters are likable and I'd say my favourite part of that game. IMO Ike especially is a rather unusual protagonist for JRPGs, in a good way.

    There's a direct sequel Radiant Dawn on the Wii (it even let you use your Path of Radiance save to transfer some stuff from your PoR run). I couldn't get too far in it though. It feels rather unfocused and loses a bit of the simpler charm of the first game IMO. I am still planning to revisit both at some point, with the save transfer. My wish was for a good remake of both in the same package, but it's rather unlikely, especially now PoR is on the NSO.

    Oh, also : great music. Some tracks in particular sound very celtic.

  • I had an original DS, the big gray brick that's been nicknamed "panzer" compared to DS Lite and DSi... Amusing when you see how 3DS XL and then the Switches turned out.

    After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.

  • It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.

    Nowadays though, following several updates, it's great. There's still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).

    But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there's a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).

  • Sure, that too. But empathy is a rather complex matter.

    I just can't trust someone who can't see any other reason than "because divine retribution" to treat others well.

  • Tangentially related, but specifically the religious people who are sure that you need religion to know good from evil and act morally genuinely scare me.

    They're just admitting they believe noone really tries to do the right thing for the right reasons. You know, like, these are the conventions we set so living in a society can even work. Some are coded in laws. Lots of them are implicitly agreed on.

    But no, according to them instead we're supposed to do it for fear of "bad afterlife" or of a spank from sky daddy.

    That tells a lot more about what "moral" means to them than anything.

  • Get your fascist desktop waifu today!

  • the whole thing was basically held together with duct tape at one point, and the shell's paint is peeling

    Yeah, sounds common on 3DS. I have a Majora's Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.

    Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn't wear off again. But those rubber things don't age well and start getting an ugly yellow hue after a while.

  • I just checked, and if the wikipedia page on switch 2 cards is correct, there are only two types of switch 2 cartridges.

    Key cards are not meant to have anything on them but the key.

    Standard cards are 64GB and thus expensive. All of them.

    This is terrible. Still, never buying a key card.

  • There are stories about people having specific versions of a song, or even making original music that they stored on Apple devices, and those devices automagically "identified" them, removed them unprompted and replaced them with something else from the cloud.

    Personally that's why I don't trust services that advertise "just working" and doing everything for you. I want control over what I use.

  • I wasn't aware they were doing this one but I have the other Switch R Type Dimensions (with 1 and 2)... It's about 200MB. Which is not surprising since it's just the original 2D games with sprites replaced with (decent, but still relatively simple) 3D models.

    If the smallest cards on Switch 2 are so much more expensive that those useless key cards, it's ridiculous.

    I don't want them for any game, but for a small game like that, key cards are even worse than usual. What's even the point of going for a fake physical release for a retro game like this?

  • This is ambiguous because in other, simpler contexts, implicit multiplication is implied to take priority over non-implicit division. And that's just usual convention, not a set rule.

    If I write 1/2n, most likely it will be understood as 1/(2×n). While 1/2×n or 1÷2×n would be anyone's guess. Again, 1/2n is not even a rule, just "convenient" and it "seems" like 2n is a block, but make that expression more complex with more operands and it'll get confusing fast.

    There is no correct interpretation of a random ambiguous expression, it's pointless trying to find one.

  • The Game Boy in particular was from Gunpei Yokoi's design philosophy, "lateral thinking with withered technology".

    Honestly not a bad choice, especially for the time. Even if it was late in GB's life, pokémon would have never worked on a system that eats 6 batteries in 3 hours.

  • You'd want us to keep him? Eww, no thanks.

    I'd rather prevent him from coming at all.

  • I consider the best "New" to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.

    The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.

    NSMB2 felt like the worst example of "we need a Mario game now, pile up random shit until we have one". I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it's... Collecting more coins than usual? And even then they don't do anything with it.

    By the way, of course everyone is allowed their opinion, but... 30 years later, still team SMB3.

  • Yeah it's usualy how they work. At some point you could do it with a modified custom map for Smash Bros. IIRC before that another hack used that Tales of Symphonia Wii sequel everyone has forgotten ever existed.

    On Wii U, they just found a way to execute code from a vulnerability in the web browser, so that's convenient. Just go to the right website and you can launch your homebrew installer that will replace the useless "Health and Safety" app.

    There was a time you needed to sacrifice a legitimately acquired DS game on the Wii U (Brain Training DS was a popular choice, because it was free at one point. And most people don't care about being able to play that, especially on a home console).

  • I had those. I am pretty sure they were huge because everything was mostly uncompressed.

    I remember using a program to extract game data. Every environment was a literal bitmap image the size of the area, and there were additional bitmaps of the same size for each, where pixel colours were used by the engine to check where characters could walk, what part of the scenery is overhead, etc.

    It was cool looking into the adaptive music though. Every track was split in multiple bits of a couple seconds, so for example if the battle theme needed to end it could branch into a specific ending variation seamlessly. I don't think a lot of games did that back then.