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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
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2 yr. ago

  • Ancient Chinese Proverb found in Fortune Cookie says:

    "You can walk on water too, if it is cold enough."

  • The appeal is that these games were made well before Elden Ring and Witcher 3; before 'open world' was mainstream. Every single NPCs had daily routines, quests were dynamically generated, and what you do in the game had consequences beyond pissing one character off. This made triggering specific quests or events difficult if you were just going 'off the hip', and made replayability a big feature. Because of these systems, there were several interesting "game breaking" issues, but these things were charming in their own right due to how new all these systems were put together with almost nothing like it.

    In retrospect, not all the "game breaking" issues were truly understood at the time, and most are a consequence of several factors - the most common being that some quests activate behind the scenes and prevent other quests from starting, even if you haven't picked them up and added them to your journal. So it is possible to do mostly everything in the game with careful planning. But at the time, it really did seem like each playthrough was unique.

    It is/was also highly moddable for its time. While it took a long time to detail every aspect of the game, today there is nothing mods can't do. Even Witcher 3 mods can't do a bunch of things that Skyrim mods can. And it's a good gateway into learning how to mod, and modding can be just as fun as playing. Some mod guides are so long it takes days or weeks to implement. It can get quite insane, with some people maintaining multiple 'mod versions': one to play (most playthroughs won't let you add/remove mods mid-play), one to test new stuff, and one to keep up-to-date with whatever mod guide/group they are following (you know, for fun....and the next playthrough).

    But mostly it's nostalgia, like how some people like older Zelda or Final Fantasy games. Or how you might play that pointless cozy game you played a million times because it connects you to something deeper to what was going on at that time. We know TES games are pretty bad in a lot of regards, but graphics, gameplay, or story isn't what we are after. Hell, there are now adults booting up Minecraft because it's just the game they grew up with.

  • To be blunt (but not to be mean), RTFM or google it. There are lots of ways to do it, and it all depends on the capabilities of your devices, OS, browsers and whether or not you want to use apps to manage it. And again, I'm not trying to be mean, it's just that the question has the same effort as "how do I make food?". I could give you the most gourmet answer and it may not help.

    But to answer as simply as possible: Most browsers can do cookie whitelisting out of the box. Just be aware that it doesn't prevent cookies outside the browser or outside the device - so if you have (for instance) a smart tv, you'll need other solutions. And the solutions snowball from there, so I will leave it at that.

  • Instead of manually denying cookies, you can deny all cookies and whitelist the sites you trust.

    Edit: also note - websites that give you the 'option' to opt in or out may not have the same opinion on what cookies are 'optional' or 'mandatory'. Several don't even do anything and are just there to look compliant.

  • Also, kinda hard for me to imagine eating a god. Just...ew.

  • You guys aren't using cheat codes irl?

  • Well in a real universe I expect a tool that we can use to measure things, let's call it a 'ruler'. And our ruler is small, like the smallest thing we have discovered. So when we try to measure something smaller than that, hmm.... I guess it kinda gets fuzzy....

    ....wait a min...

  • It's not too hard. AI requires a LOT of work. Work requires energy. Some energy is wasted during this and the byproduct is heat. The heat has to be removed for many reasons, and water is very good at doing that.

    It's like sweating, it cools you down. But you need water to sweat.

  • But isn't 'cold' a measure of a particle's energy, much the same as 'hot' is? Wouldn't a true vacuum be neither hot nor cold? I mean, I get the analogy, but Isn't the real issue that there's not enough matter to transfer energy between things. So like, no matter how hot it is, it's just not going anywhere? Or am I way off mark?

  • You mean Now Go HBO Max.... or something....

  • Even better: Freeze them!!! Seriously, it tastes like banana ice cream. It's delicious!

  • Perhaps he means the process of setting it up. Or when it doesn't work. Or when passkeys are lost. Or using another device. A lot of people's complaints about passkeys aren't really about when it works.

    It's valid I think, but also some people forget passwords can have similar experiences. For one, there seems to be this idea that if you lose your passkey you get locked out of your account forever. The recovery process should be no different than losing your password.

  • No. It's a completely different process. It's a bad name for what it actually does. (Unless you're talking about how computers do things, then EVERYTHING is numbers)

    Look up public/private key pair encryption. It's the process that has changed.

    The problem with all these "what are passkeys" guides is that it's difficult to convey the differences between password and passkeys if you don't have a deep understanding of encryption or authentication systems.

  • Listen. If ICE can tell the difference between a citizen and an immigrant, then you can tell the difference between ICE and imitators. Right? ....right?

  • I haven't been in the loop, but wasn't pragmata everyone's hope for a MegaMan reboot?

  • Alternative version:

    I didn't know what to write. I already told everyone I loved my feelings, why should I do that again? Instead, I wrote to all the people I didn't know, the ones I think about a lot. I heard that girl say something stupid. I saw that guy ask a girl out and get turned down. I saw that person walk into a glass door, then stumble on the stairs. In fact, I think about those things a lot. Why? I don't know. But when people tell me I shouldn't dwell on my past mistakes because nobody else does, I know it's a lie. I do it all the time, and everyone I know has a story to tell about something they saw at one time. The idea that 'only you can judge yourself' pisses me off, because it flies in the face of reality. But then I get told I need to seek professional advice and the first thing I get told is to just stick my head in the sand and that I'm doing this to myself. The irony? This is a huge mistake you and yours have made, and you don't even know it. And I judge you every second of it.

    everyone claps, therapist cries, patient dies, charges filed, murder trial commences, judge has existential crisis, government collapses, world falls apart, etc.

    Yeah that totally happened.

  • I get what you mean, you're not the only one. There are generations of games that have explicitly trained you on fast twitch button mashing with graceful dodge frames and intentionally engineered safeguards so rng is in your favor to bring about the best experience. And I'm not mocking you....it's just how it is and it gets me too. Trying to unlearn that is hard.

    I also hate the 'difficult for the sake of difficult'. I know some people get a high over doing something incredible, but I don't get that from banging my head on the same thing over and over. Any souls, souls-like, souls-lite or weighty mechanics games like MH get a hard pass from me.

    However, I really enjoyed Remnant, it's a mp souls-like - something about witnessing everyone's shenanigans but still being able to pick each other off the floor is a lot of fun. It feels different and more like what souls should have been (imho).

  • This is a case of 'it depends '. The damage isn't caused by something being on or off. It's everywhere. Disconnecting can isolate damage from small storms, but world ending storms have enough energy to jump air gaps and the surges would be faster than most breakers can react to. You'd physically have to rip the cables from your house to be safe. Smaller, battery powered devices would be more susceptible regardless if they were on/off. Batteries are a concern because you don't want them to incur damage/blow up due to an electric surge.

    If this sounds overblown remember that during the Carrington Event, telegraph lines continued to operate for hours even after batteries were removed. In some cases, lines sparked and damaged equipment or personnel. These are very powerful storms that naturally induce electric current in circuitry.

  • Nah man, you're wrong. Just saying. /s