Mostly they bought or founded studios that didn't produce a product. They bought the Killer Instinct devs, Double Helix, who mostly have now left and formed Quarter Up Games, working on the new Invincible Vs game. They put out a hero shooter called Crucible that launched and was quickly shut down. Their biggest success has been New World, which is a moderately successful MMO. They also forked CryEngine into Lumberyard, which found some favor in the market. Other than that, they've got some co-publishing deals, including for an upcoming Tomb Raider game, which may now be in jeopardy.
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Games @lemmy.world Steam games will now need to fully disclose kernel-level anti-cheat on store pages
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Linux Gaming @lemmy.ml SOLVED Is there anyone here fluent in Lutris who can help me decipher this install script?
Linux Gaming @lemmy.ml Crunchy audio coming through some Proton games on desktop but not on Steam Deck
Linux Gaming @lemmy.world How does Heroic Launcher work for WMV-encoded videos on GOG games run through Proton?





They're charging for it because the Japanese audience will pay for it, and I guess they don't want to handle it differently abroad. Fighting games, at least up to this point, have been sustainable in a way that the rest of e-sports have not. The rest of e-sports was predicated on future growth, and fighting games have only grown as fast as the money coming in, in general. (2XKO is putting out $50k in pot bonuses for a game that doesn't look to be earning that much, and the Saudis now own SNK and treat Fatal Fury and Art of Fighting like they're Call of Duty.)