I populated the bar here with characters from my other campaigns, and some other comics - most of these have a high resolution vtt token associated with them - so here are those faces :)
probably the weirdest fight I've had in DnD was in DnD 4e, where one of the official level 35 monsters was a sentient planet - and the directions for running the combat were just "draw a line across the battlemap, one side is space, the other side is the planet. Characters can attack any space that is "planet" and the planet can attack from any of its spaces"
The weirdest thing Konsi has ever fought was a magical feywild jellyfish that could turn its tendrils invisible, and create illusory "lures" on the ends of them to ensnare unwary travellers.
The weirdest thing Razira has ever thought was an extradimensional echo of a kraken that didn't exist.
We're playing in a fairly standard Forgotten Realms, where all goblins are beholden to Maglubiyet as the "one goblin god", as mostly laid out in VGtM. I wrote some extended canon about why this came to be, and about some of the teachings and faith of Maglubiyet (to fill out for our storytelling) - but in FR as standard, Goblins can't worship other gods - other gods don't answer their prayers or awaken priests.
In our game, Tymora saw an opportunity here to steal a bunch of souls/worshippers away from Maglubiyet, and in the process, gain a bunch of power for herself. Nothing in the gods' compact explicitly says they can't take goblin worshippers, it's just like... a gentlegod's agreement to ignore them. Konsi's job is to work within "civilized" society to serve as an example of an altruistic goblin that can "fit in" as well as bring other goblins into the embrace of Tymora.
At time of writing she's done well on the first part - goblins are now legal citizens in Waterdeep. On the second, she's managed to convert about 40 goblins, one of which is an awakened priestess. (Yes, I have a document with all of their names, professions, ages, genders, and personalities.)
DnD is actually how I got into drawing in the first place!
When starting out with art, the three most important things you need to develop are:
Ideas for things to draw
Drawing regularly (as frequently as possible ideally)
Getting some critical feedback for where to improve.
Tabletop is an excellent vehicle for delivering all of this, because each session you do some new things, often quite visually interesting things. This gives you an ever-growing bank of dynamic ideas to draw, as well as several other invested people to look at your art and give you feedback :)
Per our GM - this is the moment Razira realized she wasn't straight after all, but bisexual.
Up until this performance she'd been operating on "I like this girl and want to hang out".