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708
Joined
2 yr. ago

  • The Tick

  • Accidental extra crispy still sounds good to me

  • He has a really nice beard

  • Why

  • Your own post demonstrates that you are incorrect: someone upvoted it. Therefore, not everybody thinks the same.

  • Somewhere between -47 and 231

  • We are skeptics. We are telling you. It's all bullshit. It doesn't even come from the Catholic church, it comes from folks who make up stories to try and convince others their religion is real.

  • Again: I can say a can of tomato sauce tested as AB positive blood.

    There was no actual study and wine did not actually turn into blood.

    And the Vatican had nothing to do with it.

    Ordinary people spread lies in order to convince others to believe in their church. That's all this is.

  • You answered your own question: all the "evidence" is provided by the church itself. You haven't found any independent, peer-reviewed evidence.

    I can say I opened a can of tomato sauce and tests showed it to be type AB blood. Doesn't mean you should believe me, even if I spread it to lots of websites.

  • It's not that they aren't as good, necessarily.

    More that the others do less "grey-hat" stuff, and therefore are less likely to cause harm or alter the content they host.

  • No.

    They think that relying on a hostile archive will ultimately harm Wikipedia.

    They know the shortcomings of the other options.

  • And, following that, a laxative

  • Sweet! I doubt I'll be good enough to manage that but it's cool that you were able to implement it so quickly.

    Haven't had a chance to check out the demo yet, maybe tomorrow night.

  • Also - if you do increase the scope, you could totally, like, intend the game to be ~10 minutes segments. Maybe release the first segment once you think it's polished enough, see whether you want to add additional areas or environments with more levels and options.

    Basically, don't get burned out with scope creep. If you have something that works, release it. Even if you want to add more later. :)

  • Really, any speed settings would help make the game more accessible and approachable.

    Some people may enjoy the parkour elements but not have the motor skills to handle high-speed reactions.

    Other folks may be great at the fast paced movement, but get frustrated by the number of enemies or the speed of projectiles.

    If you are able to offer sliders (or even just low/medium/high) options for things like movement speed, enemy frequency, damage taken, and grid reaction time? If you can do that without having to remake your code or game engine? It'll mean a much wider potential audience for your game.

    Speedrunners and streamers can have fun setting everything to the fastest and hardest difficulties. Casual players can have fun with it without getting frustrated.

    And sweet, you've got a Linux build. I do most of my gaming on Linux now. I'll try to check out the demo.

  • And you know what could be cool? If you manage a perfect phase-dash (i.e. dash at the exact instant a projectile would hit you), it creates a shockwave that deflects all nearby projectiles back at whatever fired them.

  • So far, that has the feel of a good tutorial level - like it's the first challenge faced by the test subject when they first get their abilities, before they realize what's going on and they have to escape.

    If that's the starting environment, I could imagine occasional pauses where you describe the next challenge and how to overcome it.

    Then, once getting through this area, things start to get faster and more chaotic.

    Are you planning on having different speed settings, so the game can be approachable to different kinds of players?

  • So, what you're saying is, you're not writing code.

  • Store-brand cream cheese.

  • Linux @lemmy.ml

    Just did my first in place upgrade. It was super easy.

  • Bazzite @lemmy.world

    Help making system wake up to keyboard

  • Shitty Food Porn @lemmy.ca

    Route 11 Mama Zuma's Revenge habanero chips hand-dipped in milk chocolate

  • Two Sentence Horror @sh.itjust.works

    As I sat there, at my desk in my office, the sun slowly sank from high in the heavens; soon, nightfall would bathe the landscape in blue-black darkness, smothering the world outside my window.

  • I Made This (MOVED TO LEMMY.ZIP) @lemm.ee

    Work-in-progress DSi "GB Macro"

  • cats @lemmy.world

    Near-maximum snugness.

  • cats @lemmy.world

    Tommy likes his sweaters.