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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
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3 yr. ago

  • I hear what you’re saying, but to be fair, younger players don’t start out with those reflexes either. It’s probably harder for older players, but I’m not convinced it’s that much more of a challenge that it’s not worth trying

    It's not about the reflexes, though. It's that they have opted to take actions that make the game unenjoyable for a significant number of gamers despite it having no positive benefit for ANY gamer.

    And much of my Letsplay complaints weren't about Elden Ring. I mod that. I don't have the tools to mod Bloodborne, a game I otherwise would like more than Elden Ring because of its storyline.

  • It is a great apple to apple comparison.

    This is the "nuh uh" answer. You never quantified anything. it's sorta a "fuck you, I know you showed my argument was a fallacy, but I'm better than you so I'm doubling down". I spend too much time in places where that shit gets laughed at. I'm going back to those places. Enjoy your shit game.

    They made a piece of art. You chose to buy it knowing what it was. Git gud

    No. I chose to buy Bloodborne because people convinced me that wasn't the case. Git blocked.

  • Solar is so much cheaper than Nuclear and the efficiency sway is so reasonable, it's still the better option in non-ideal circumstances.

  • With initial cost of deployment being the biggest obstacle to nuclear, I'm not sure it will ever be the best green option for developing countries.

    This is doubly true since it's lifetime cost-per-kwh is much higher than that of solar.

  • You have so many options to make it easier.

    Like the third-party Easy Mode mod.

    You bought a game that you knew would be full of “difficult” bosses

    I bought a game that I knew had a working Easy Mode mod. I would not have bought it if it hadn't. Because the designers are assholes, but assholes who can write a decent story.

    And now you sit and complain about there not being an official “difficulty slider”.

    Yes, I do. And you sit and complain about another human being having an opinion despite the fact you could just NOT complain about other human beings having an opinion. Funny how people "sit and" do things.

    Do you also go to a vegan restaurant and complain they’re not inclusive because you can’t order meat?

    No, but that's not an apple-to-apple comparison, making that a False Analogy fallacy. For two reasons. First, whether I agree with it or not, veganism is an ethical position and they're refusing to serve any meat on the menu because they think it's morally wrong to. Do you think Fromsoft thinks they're "going to hell" if they put in a difficulty slider? Second, vegan restaurants are ABOUT veganism. There's no reason to choose to eat at a vegan restaurant unless you or someone in your party is looking to have a meal without meat in it for some reason. There's plenty of reasons to play Fromsoft games but at lower difficulty. Most people don't like Bloodborne or Elden Ring "because it's difficult/unforgiving". They like it because of the story. Anyone who would opt out of playing those games because someone else could play them on easier has serious issues.

  • Soooo a game, which is not paid for nor developed by the community, and is rather purchased with the knowledge that it is a difficult game which will require ample skill to surpass its many challenges, should put in difficulty sliders despite them fundamentally going against the very nature of the game itself?

    Fucking YES it should. I didn't buy ER until I was 100% certain it had an easymode mod. So I got what I wanted out of it despite them shoving both their middles fingers at me and telling me I'm not worthy to buy their product because they're intentionally hiding the good part (the story) behind gameplay I didn't want. I'm still pissed that I wasted my money buying Bloodborne. You want me to get over that, cut me a check.

    As I said to the other hater, what is with the ER-fanboys turning the chat into full-on-reddit level bitchfest defending it? Why don't you just let me have my valid opinions? I know, heaven forbid there exists someone who has an opinion that doesn't match yours.

  • I found it. It's in Nexusmods instead of in the game.

  • If you don’t like spicy food. Don’t buy spicy food

    I don't know about you, but every spicy restaurant I know has a little "difficulty slider" where you get to ask them not to pour a gallon of ghost pepper into it. It's about making the customer happy.

    If you don’t want to “git gud”. You can use summoned spirits. NPCs, other players

    Or I can fucking mod the piece of shit and complain about it on forums because it's fucking stupid. But I want BURN Bloodborne because I can't mod it.

    There already is a difficulty slider. It’s one you set for yourself.

    Yeah. I'm getting really good at archery. Think I'll cut my eye out. Natural difficulty slider

    Why is it every time I express a valid criticism about an otherwise story-heavy game with a stupid difficulty-related gimmic the cringe-posse comes out and tries to convince me the game is perfect and no human being would find my opinion valid. Like seriously what I tell my little nieces and nephews, if you don't have anything nice to say, move along.

    In other news, I DO respect the Viva La Dirt League reference.

  • I think it’d be a bit more difficult than you are assuming however since it is also a multiplayer game. I guess they could limit the difficulty options to offline players only.

    For online play, you can just match people who are using the same difficulty, and perhaps disable PVP entirely for Easy difficulty. For everything but PVP, it's not that big a deal. Seamless Co-Op Mod works with the Easy Mode mod. If modders can make a coherent experience, I'm sure From could. If they wanted to. Which they don't.

  • Making it a game about ambiance and story makes it a different game, doesn’t it?

    Not really. The experience with the Easy Mode mod in place is pretty much the same. I saw more "You Died" screens on easymode than the typical player sees on regular mode. The only difference is that I didn't waste my money on Elden Ring by having to give up less than 10% into the game like I did on Bloodborne after 50 hours or so.

    Some of us, especially older gamers, just don't have the reflexes for that type of game. Unfortunately for us, Fromsoft writes GREAT stories and Let'sPlays are still kinda boring.

  • Honestly how is this gatekeeping?

    "Gatekeeping: the activity of controlling, and usually limiting, general access to something."

    The lack of difficulty sliders make the game inaccessible to people who have no ability or desire for the unforgiving experience, nor any ability/desire to "Git Gud Scrubs". It's intentionally left out to exclude those people. That makes it "gatekeeping" by the definition for the word.

    This is substantiated by the fact that a mode to make the game easier and a mode to make the game harder are in the top 10 downloaded mods for Elden Ring. If you leave out the loaders and modutils, those same mods are top-5. This is basically unheard of in most games.

    You can argue that you approve of this gatekeeping, but it's silly to die on the "it's not really gatekeeping" hill.

  • The article I had found on the topic suggested linux users provided higher quality bug reports, in addition to more bug reports.

    The real issue is that some game companies don't want bug reports because they don't want to fix bugs.

  • Actually, I think they don't want linux gamers, with their higher technical savvy. Some game dev companies love how 90% of their bug reports come from 10% of their users (and even brag about it). Other companies would rather just not get those 90% of bug reports.

  • For me, the primary appeal of a Bethesda RPG is that “take off in a direction, you’ll find a story” feel

    I don't entirely disagree.

    The insanely frequent, lengthy cutscenes cut into the continuous flow

    You mean the ship going into warp or landing loading screen? There aren't really a ton of cutscenes. If I had to give a tedious downside, it would be the "power minigame" but at least it ends with a violent encounter with a strongish enemy 9 times out of 10

    The choice to use procedural generation was odd and really took away from the more intentional feel of prior Bethesda games

    See, THIS might be where my age plays me. My first Bethesda game was called "Arena", and it was all procedural. My second Bethesda game was "Daggerfall" and it was ABSURDLY huge procedural. I've never seen some procedural elements as a downside to extend the plot (and in fact, Skyrim's radiant quest system is procedure), as long as there was sufficient hand-made content.

    Now here's the thing. By all reports (both self-reports that can be questioned, but also people who dug into game files), Starfield has more handmade content than Skyrim. It's just that the thousand planets above and beyond that were procedural. I LIKE that balance. A lot. It solves the "Morrowind problem" (Morrowind was slammed at first because the world was SO much smaller than Daggerfall's) for me while still giving you 60-80 hours of handcrafted stories, characters, maps, etc. But I can see how other people who dive into into the procedural content might step back and say "boy this game is so reptitious". Sometimes our gameplay loops define our enjoyment. I know I hated Persona 2 for years for the dumbest reason ever - I got addicted to the casino minigame and lost track of the story, then found the casino game too tedious and I had no desire to play the game anymore.

  • Yall are getting downvoted, but I think it’s great that you have a game you like.

    100%. I get baffled that Starfield gets so much hate, but then some of my favorite games aren't very popular (Book of Hours anyone? lol)

    I can even see the perspective of this being a better Outer Worlds

    Yeah. Outer world was in reality the polar opposite of Starfield. A game that was excessively theme-driven but had lackluster "everything else" to go with it. A little (less than Outer Worlds used) bit of tongue-in-cheek "Spacer's Choice" could have worked like Vault Boy does in Fallout, and I wish Starfield had done something like that. But on story and gameplay alone, Starfield destroys Outer Worlds.

    I think people like myself are just upset that we didn’t get scifi skyrim

    This is the funny part. If I had to describe why I love Starfield to someone who had been living under a rock and hadn't ever heard of it, I'd say "because it's like Skyrim in space". In so many ways, if I'm being honest.

    The thing is, the biggest critique people have against Starfield isn't all the crazy bugs (we remember those from Skyrim) or the really tropey shit, some skyrimmy feature it's missing, or anything in between. It's that they don't find Starfield "fun" in this hard-to-place sort of way. Perhaps that's you? If so, maybe you can see how someone would feel about Starfield if, for some reason, it clicked as fun from the start.

    Now, I have some complaints about Starfield. But most of them have to do with things that Skyrim didn't even try (the shipbuilder, which I hear has improved of late) or the lategame (which means I got my fun out of it).

    Also, I've learned not to take downvotes too badly most of the time. Everyone has opinions, and just because I reserve downvote for the rare "this person is an absolute idiot" doesn't mean other people do :)

  • Strange. I have more playtime in starfield than Skyrim. And the thing that draws me in is the story.

    It's like it got most things right that Outer Worlds got wrong.

  • Honestly, I think just making the forward-burst functionality work for controller users instead of as a "keyboard hack" is enough.

  • If I had to guess, each graphics cycle is a little less dominant than the last. The iterations on graphics are becoming lesser and lesser. A game from 10 years ago is far improved from a game 20 years ago, but not that much worse than a game from last month.

    There are moments of awe (imo, especially in VR when a game "nails it"), but we're pretty desensitized to high-graphics video games of late.

  • I don’t really get people saying fuck Nintendo. It’s their IP, and Yuzu team was pretty blatant it’s made for piracy

    Because a significant percent of people have always seen IP as theft and IP lawsuits as shakedowns. Real Talk - IP was codified to solve one problem (it wasn't casual piracy, it was inventors being ripped off by evil businesses), and it made that problem worse. We should've just thrown it out from there and tried something else, but then the evil businesses convinced the soccer moms that their little Billy listening to Metallica on Napster was everything wrong with this country.

    It’s not what you do when you try to stay under the radar

    And people walked down the street smoking pot in my state before it was legalized. We still said "FUCK the war on drugs" when they got harassed by cops.