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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)H
Posts
16
Comments
152
Joined
3 yr. ago

  • Interesting, I'll consider giving it another go at some stage then, thanks

  • Oh really? I gave up in like one of the first scenes where someone was dodging a minigun or something like that

  • For me personally it's gotta be Fullmetal Alchemist: Brotherhood. Such a fantastic story, and one of the few shows I've gone back and re-watched several times. Even got my gf, who is not into anime, to love the show too, though her favourite remains Avatar The Last Airbender.

    Honorable mention to Pantheon too, that one kinda broke me for a couple days. Just wish we got a bit more of the show so season 2 didn't have to be as rushed.

  • Love Fallout New Vegas, and I liked that episode too. The big iron scene as very hype. Only real issue is I'm not sure what's supposed to be happening with the timeline here, and how they're supposed to avoid making a possible ending to the games canon

  • The not respecting light/dark mode would ruin it for me. I can see how in the future it'll be a very worthwhile DE though, thanks for sharing your experience

  • Interesting, thanks, I'll try it at some stage

  • Anybody tried out cosmic and know how it compares to other DEs? More of a tiling WM guy myself but interested cause I heard it's mostly written in Rust

  • Ffs

  • Yah was gonna say this is usually my path, new game is when life is going better

  • Localhost link, oof

  • From the readme:

    LanguageTool is great, if you have gigabytes of RAM to spare and are willing to download the ~16GB n-gram dataset. Besides the memory requirements, I found LanguageTool too slow: it would take several seconds to lint even a moderate-size document.

    Seems interesting, even if it's still early in development. I'll certainly be trying out the language server in my neovim setup anyway.

  • First 5?

  • It is. Just don't look up what that means 🙏

  • I'm afraid your life can only be made worse by understanding the joke here

  • Ah, ya got me

  • Lemmy Shitpost @lemmy.world

    NOOO STOP, DON'T SHORTEN CHYNEL PHELAN

  • Thanks

  • Do we know when season 2 is out?

  • If that's the vkBasalt.conf file, sure, here it is, though I probably stole this from somewhere else online and most of it seems to be commented out:

     
            #effects is a colon separated list of effect to use
        #e.g.: effects = fxaa:cas
        #effects will be run in order from left to right
        #one effect can be run multiple times e.g. smaa:smaa:cas
        #cas    - Contrast Adaptive Sharpening
        #dls    - Denoised Luma Sharpening
        #fxaa   - Fast Approximate Anti-Aliasing
        #smaa   - Enhanced Subpixel Morphological Antialiasing
        #lut    - Color LookUp Table
        effects = cas:clarity:curves:multilut:dls:smaa:fxaa
    
        clarity = "/opt/reshade/shaders/Clarity.fx"
        curves = "/opt/reshade/shaders/Curves.fx"
        multilut = "/opt/reshade/shaders/MultiLUT.fx"
        bloom = "/opt/reshade/shaders/Bloom.fx"
         
        reshadeTexturePath = "/opt/reshade/textures"
        reshadeIncludePath = "/opt/reshade/shaders/"
        depthCapture = off
         
        #toggleKey toggles the effects on/off
        toggleKey = Home
         
        #Clarity.fx
        ClarityBlendIfDark=50
        ClarityBlendIfLight=205
        ClarityBlendMode=2
        ClarityDarkIntensity=0.400000
        ClarityLightIntensity=0.000000
        ClarityOffset=2.000000
        ClarityRadius=3
        ClarityStrength=0.600000
        ClarityViewBlendIfMask=0
        ClarityViewMask=0
         
        #Curves.fx
        Contrast=0.100000
        Formula=4
        Mode=0
         
        #MultiLUT
        fLUT_AmountChroma=0.750000
        fLUT_AmountLuma=0.750000
        fLUT_LutSelector=1
         
        #casSharpness specifies the amount of sharpning in the CAS shader.
        #0.0 less sharp, less artefacts, but not off
        #1.0 maximum sharp more artefacts
        #Everything in between is possible
        #negative values sharpen even less, up to -1.0 make a visible difference
        casSharpness = 0.8
         
        #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
        #Increase to sharpen details within the image.
        #0.0 less sharp, less artefacts, but not off
        #1.0 maximum sharp more artefacts
        dlsSharpness = 1.0
         
        #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
        #Increase to limit how intensely film grain within the image gets sharpened.
        #0.0 min
        #1.0 max
        dlsDenoise = 0.17
         
        #fxaaQualitySubpix can effect sharpness.
        #1.00 - upper limit (softer)
        #0.75 - default amount of filtering
        #0.50 - lower limit (sharper, less sub-pixel aliasing removal)
        #0.25 - almost off
        #0.00 - completely off
        fxaaQualitySubpix = 0.75
         
        #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
        #0.333 - too little (faster)
        #0.250 - low quality
        #0.166 - default
        #0.125 - high quality 
        #0.063 - overkill (slower)
        #fxaaQualityEdgeThreshold = 0.125
         
        #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
        #0.0833 - upper limit (default, the start of visible unfiltered edges)
        #0.0625 - high quality (faster)
        #0.0312 - visible limit (slower)
        #Special notes: due to the current implementation you
        #Likely want to set this to zero.
        #As colors that are mostly not-green
        #will appear very dark in the green channel!
        #Tune by looking at mostly non-green content,
        #then start at zero and increase until aliasing is a problem.
        #fxaaQualityEdgeThresholdMin = 0.0312
         
        #smaaEdgeDetection changes the edge detection shader
        #luma  - default
        #color - might catch more edges, but is more expensive
        #smaaEdgeDetection = luma
         
        #smaaThreshold specifies the threshold or sensitivity to edges
        #Lowering this value you will be able to detect more edges at the expense of performance.
        #Range: [0, 0.5]
        #0.1 is a reasonable value, and allows to catch most visible edges.
        #0.05 is a rather overkill value, that allows to catch 'em all.
        #smaaThreshold = 0.1
         
        #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
        #Range: [0, 112]
        #4  - low
        #8  - medium
        #16 - high
        #32 - ultra
        #smaaMaxSearchSteps = 32
         
        #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
        #Range: [0, 20]
        #0  - low, medium
        #8  - high
        #16 - ultra
        #smaaMaxSearchStepsDiag = 16
         
        #smaaCornerRounding specifies how much sharp corners will be rounded
        #Range: [0, 100]
        #25 is a reasonable value
        #smaaCornerRounding = 25
      
  • Thanks to the community 🙏

  • Selfhosted @lemmy.world

    Gadgetbridge data dashboard

  • Programming @programming.dev

    CV/Resume generation?

  • Linux Gaming @lemmy.world

    GitHub - Rolv-Apneseth/rgd: Installed game detection utility for Linux

  • Buy it for Life @slrpnk.net

    Men's clothes in Europe

  • Rust @programming.dev

    GitHub - Rolv-Apneseth/clipvault: Clipboard history manager for Wayland, inspired by cliphist

    github.com /Rolv-Apneseth/clipvault
  • Rust @programming.dev

    github.com /Rolv-Apneseth/omaro
  • Open Source @lemmy.ml

  • Games @lemmy.world

    This new game Jump Ship looks interesting

  • Linux Gaming @lemmy.ml

    GitHub - Rolv-Apneseth/rofi-games: A rofi plugin which adds a mode that will list available games for launch along with their box art

  • Unixporn @lemmy.ml

    GitHub - Rolv-Apneseth/rofi-games: A rofi plugin which adds a mode that will list available games for launch along with their box art

  • Programmer Humor @programming.dev

    Ah yes, the I in LLM

  • Neovim @programming.dev

    GitHub - felpafel/inlay-hint.nvim: Neovim Lua plugin that overrides vim.lsp.inlay_hint just to fill my desire to edit inlay hints.

    github.com /felpafel/inlay-hint.nvim
  • Neovim @programming.dev

    Help with native inlay hints

  • unixporn @lemmy.world

    Nerd font icon selector plugin for rofi

  • Neovim @programming.dev

    First plugin - Neovim integration for multiple terminal file managers

    github.com /Rolv-Apneseth/tfm.nvim