Nice hot take haha. Tbh I like being under-leveled in Pokemon because it’s way too easy most of the time. There definitely is some backtracking in Emerald, although I personally really liked the varied environments. I think it has a lot more variation than gens 1,2 and 4.
We don’t really detect direction of light exactly. Instead we detect the location in the eye where the light landed, and have lenses to focus the light onto our retina. That relationship does imply some of the directionality of the light, by ignoring light that goes in certain directions and relating the direction of light that does get detected to the location it ends up.
CRF is the video equivalent of VBR music. The music equivalent of two-pass video encoding is ABR music.
When tuned for a specific file, CRF and two-pass video will give similar results. They both result in a variable bitrate encoding.
When using the same config on different files, you might find that two-pass encoding produces unnecessarily large files for something with little movement like anime, or has quality issues for something with a lot of movement like a lot of shaky camera or film grain. Meanwhile the same CRF setting will work well in just about any scenario, using more bitrate for files that need it, and less bitrate for files that don’t.
2 pass encoding is only to get the benefits of variable bit rate when targeting a specific file size. If you don’t have a specific file size in mind, that’s what CRF is for.
Using a song as an alarm sound only works if it’s locally downloaded in Music and there are some codec and bitrate restrictions as well, but this is never explained anywhere. I’ve had to figure it out by trial and error.
At the very least there should be a warning in the Alarm app when you choose a song as an alarm that isn’t going to work.
To add to this, iOS (and macOS) are very sensitive about what a file needs to have to be recognized as HDR. A lot of 3rd party HDR files just won’t render as HDR even though the data is all there.
The monitor calibration tool on macOS does not support HDR properly, resulting in severe miscalibration.
Also while writing this post I realized “miscalibration” is not in iOS’s spellcheck dictionary lol.
Also Apple doesn’t fully support high refresh rate displays. My current display Apple supports as 100Hz when on Linux and Windows I can run it as 120Hz or 144Hz.
(M2 Mac Mini running 15.3.2)
External monitor is connected via thunderbolt to DisplayPort cable. It’s connected to my Windows/Linux computer via DisplayPort cable directly to the GPU.
Grab a box full and test a bunch until you find one that works well for your use case. That way you end up with a resistor that’s much better than the rated tolerance you’d get if you just grabbed one resistor at random.
Doesn’t address the main advantages physical games have over digital sharing. I’ll be interested once they have features that let me “switch cartridges” with a friend offline, or let me sell or gift my virtual cartridge to a stranger.
This is the plot of Horizon Zero Dawn