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Cake day: July 3rd, 2023

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  • For sure. It’s not exclusive to Mitch.

    But Mitch was the architect.

    He’s the reason the far right got 4 SCOTUS picks, instead of the 2 they should have if they played “fair”.

    Mitch also was the architect for filling all the judicial vacancies in the federal courts with other far right partisan judges.

    He’s also the architect for the current state of the GOP, and was responsible for most of the Government shutdowns in the last 20 years. Him lamenting this potential shutdown is laughable, to put it mildly.

    He’s been doing this since at least 2010 when the GOP shifted their strategy away from advancing their democratic platform, and instead winning by fuckery like gerrymandering, blocking all bills in the Senate (as he was the majority leader for around a decade) that might advance the Democrat roadmap/agenda, and then immediately turning around and blaming democrats for the bill his party just blocked.

    Mitch is the reason why the GOP is kept in line today.

    His departure from politics, forced or otherwise, will have a huge impact on the GOP. There isn’t another person in their group that can hold all the different groups together and keep them focused on making democrats appear to look bad, like Mitch.

    As much as I hate the guy (and boy, do I), he’s a masterful politician. I mean that as the damning insult it’s meant to be.
















  • Unfortunately, those of us that make games in Unreal Engine are stuck writing a lot of C++, unless we want to do everything in BPs (no thanks, they’re fine, but it’s not coding, and it’s difficult to maintain and refactor for complicated projects, they’re good for taking C++ components and building bigger components out of the base C++ functionality though).

    With that said, UE’s support for C++ is decent. Which is, that as long as you tag all your fields, properties, methods, classes, etc. with some UnrealEngine attribute filter (like UCLASS or UPROPERTY), Unreal will handle the memory management of those constructs for you. Which is nice.

    Unfortunately it has some other limitations to the C++ language that you can’t work around, like disallowing pure abstracts because every C++ derivative class based on any UE construct (Actor, Character, Pawn, etc.) has to be instantiatable in the editor. So no pure abstracts and such.

    In general, I’d give it a 6/10.

    It’s still mostly C++, but some of the things suck less.