Yeah... See... I already played games like Sim City 2000, Age of Empires 2 and 3, Homeworld 1 and 2, Dungeon Siege, and space sims like Vega Strike and Freelancer.
So I understood what deep systems looked like, and also detailed character stat development. What they promised was something that sounded like a system heavy game, and my expectation (even as a young teenager back then) was that evolution was a creative spin on RPG stat development.
What we instead got was the most barebones element from each of the games I mentioned. There basically weren't any systems, and the few that existed were entirely self-contained and could easily be completely ignored without any major loss.


Vegans aren't a problem. Why would you care about what another person chooses not to eat?
Holier-than-thou vegans with pamphlet level arguments they force upon everybody are a problem.
Thankfully there aren't too many of those around. Less than Jehova's Witnesses, at least.
It does seem like America in particular has a cult of people hating on vegans, and I gotta ask; why do you think you're better than them, if you're expressing the same attitude as the worst kinds of vegans?