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Cake day: October 6th, 2023

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  • Other genres have similar games in a crowded competition and still sell well, even if they are not very special different.

    Other genres are different. These always-online pvp games have massive player buy-in. For something like Call of Duty, or StarCraft, there comes a point where most players will be mostly done with the game and are looking for something new. These games are constantly updating, releasing new content, and work incredibly hard to keep players locked in.

    So, if you want to take market share in the newest soccer game, all you need to do is gather up the available players with something new, because they’re already looking. To get market share in this genre, you need to actively pry players away from their current game.

    So even if you’re a bit better, you still need to beat the attachment players have to the other game, where they have a hundred levels, 62 special skins and 300 achievements. If your game is just as good, but people have no attachment, you’re going to lose.

    And Concord was not remotely as good.




  • You know, I have a PhD in chemistry. I started off trying to explain what “floofier” means in ELI5, but honestly, I can’t. Not without writing several pages, diving deeper and deeper.

    In this case, it is the nephelauxetic effect, which literally translates to “cloud expanding”. But that’s not an accurate translation either, because it’s only a very specific bit of the electron cloud for a specific ion in a specific spot in a molecule.

    There are at least half a dozen ways to make an ion “floofier” that don’t apply here and/or wouldn’t be paper worthy at all.



  • It’s not that hard to understand, really.

    • it’s yet another hero in an ocean of hero shooters, with pretty much no unique points.

    • the gameplay Is pretty much a worse Overwatch, with half the skills ripped directly from Destiny.

    • it’s a worse Overwatch, except Overwatch is free and concord was 40 bucks

    • the character design was crap. Half of them are basically shapeless blobs that look the same with a badly done colour swap. And the aesthetic was all over the place.

    • The advertising campaign was terrible. It took 8 years to make, but they kept quiet pretty much till 6 weeks before release.

    • a shitload of money went into full mocap videos to form some sort of “Concord Universe”, but it wasn’t actually interesting at all, because nobody knew shit about Concord. That sort of thing should be a second step, not a first step.

    • small side note, but look up the terrible character sign combining so absolutely horribly with the mocop videos. It’s amazing how nobody realized these blobs don’t animate well.

    So, it cost more, did less, was extremely derivative and had pretty much nothing going for it. It was bland and mediocre, but came with 400 million dollars of expectations.