Anthropologists challenge the traditional view of men as hunters and women as gatherers in prehistoric times. Their research reveals evidence of gender equality in roles and suggests that women were physically capable of hunting. The study sheds light on the gender bias in past research and calls for a more nuanced understanding of prehistoric gender roles.
Lacy and her colleague Cara Ocobock from the University of Notre Dame examined the division of labor according to sex during the Paleolithic era, approximately 2.5 million to 12,000 years ago. Through a review of current archaeological evidence and literature, they found little evidence to support the idea that roles were assigned specifically to each sex. The team also looked at female physiology and found that women were not only physically capable of being hunters, but that there is little evidence to support that they were not hunting.
I would bet my next paycheck that Taylor Swift gets at least one order of magnitude more death threats on a daily basis than Elon Musk. At least.
I worked in video games, and at one company there were five game designers, one of them a woman, the rest men.
I think she got a death/rape/etc threat once a week. One of the other designers had never even been messaged, and another designer was also the Community Manager. So, despite one guy being the literal face of the company, the single named woman on the design team got almost every single threat.
She left the industry, which is worse for it, but I don't think anyone thought she made the wrong choice.
What you posted was at Microsoft itself. That story is from January 2023.
The ActiBlizz deal didn’t close until October 2023.
Agreed, and my Coder/QA/Artist/Designer friends who were laid off aren't in Finance, HR, etc. They were all seniors in Engineering/QA/Art/Design departments.
This is phase 2. Phase one was last year when they laid of 10,000. those were the finance/accounting/etc people. This is specifically the games area which at this point, according to my friends caught in said layoff, says it's mostly seniors across all (gaming) divisions.
ActiBlizz finance, accounting, HR, etc is no longer needed. Microsoft already has all those needs covered.
That's not 1900 people, that's like 50.
I've been part of these before; they cut by pay. Junior artist? You stay. Senior artist? Bye. It goes all the way down to QA. A place I used to work at had massive layoffs, and were left with a QA team of 15 whose most senior member had 6 months in the industry.
This is phase 2. Phase one was last year when they laid of 10,000. those were the finance/accounting/etc people. This is specifically the games area which at this point, according to my friends caught in said layoff, says it’s mostly seniors across all (gaming) divisions.
EDIT: To be clear to the downvoters: 1. I worked at Microsoft (gaming) 5 years ago, and was caught in one of these layoffs. 2. It won't be areas like accounting/HR/finance because that was last year. I know people caught in these layoffs, and it's seniors in each department.
Microsoft uses, especially in Canada, a system to bypass hiring full-time employees, which they have to do here legally after 5 years of employment every X years (I forget how many). They hire from 3rd party contractors, and then refuse to rehire you after you've worked 4+ years, until a six month gap has occurred and you change 3rd party vendors. They do this with over half of their employees, so their gaming division has a TINY HR department because most of the staff don't technically work for Microsoft. I met 'our' HR at a meeting shortly before we were all laid off, and had never had any contact with any of them (nor anyone in payroll, etc, because that was all done by our 3rd party vendors.)
It was most definitely a 'school shooting song', though it does add other elements to it.