Started and finished TR-49. Gameplay-wise you'll probably enjoy it if you're a compulsive researcher like me who can't help pulling on threads. Unfortunately I went AFK and missed a timed event that I had no idea existed. This left me incredibly stuck and I had to resort to a walkthrough so I can't really comment on the majority of it. Plot and theme wise it feels very much like a commentary on AI, given that
Recommended if you like puzzlers, but stay in your seat.
Also been doing a replay of Dustborn, now that it's had all the content updates and QOL fixes that I've been seeing in my Steam feed. So far, I haven't noticed massive changes, although I think most of the content is towards the end. It's definitely a middle finger to the "is it woke" crowd. For that reason alone I'm glad it exists, and I'm glad I paid for it, but it still kinda falls flat and I'm honestly running out of motivation to even reach that extra content. The game tries to be too many things at once; it's a rhythm game, it's a 3rd-person beat-em-up, it's a telltale-style adventure game. Props to the dev team for trying something a bit different in that respect, but you can absolutely tell they didn't have the resources to pull it off. Rather than excel at any one thing, which I think they totally could have done, it's just kinda mid at everything. The rhythm sections are ... fine. The combat is .. okay. The character-based adventure bit is ... whoa boy do I have some thoughts about that.
The whole thing is so frustratingly -almost- brilliant. Like with a bigger team, more time and money, it could have been amazing. There's the bones of a good game there, it just needs ... more.
I prefer the Chinese competitor, DeepCheeks.