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12
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540
Joined
3 yr. ago

  • Tbh, despite the horrible UX I wouldn't even be mad if I saw the month dialog in the wild

    In fact, depending on my mood, someone may have to figure out which month Deculyuary is.

  • It sounds like you're suggesting single-letter variable/function/class names everywhere

  • More like, potato skin faces

  • Surprisingly, we find that when developers use AI tools, they take 19% longer than without—AI makes them slower.

    Who is surprised, though?

  • What I'm about to say is probably the worst horrible take a self-proclaimed sapient lifeform could have, and I never thought I would ever say such a thing, but...

    The MTV version fucking sent me and I'm glad a television channel heavily censored it so they could air it

  • I regularly hear similar things about refresh rates, like "once you try a 144hz monitor you can't go back" — meanwhile, I power-limit my GPU to get ~50fps when the summer gets too hot

  • Nah, way too polite

  • I disowned my dad because he suggested “windows”

  • Hello

    Jump
  • Today's sponsor, Folletto! Making the best vacuum cleaners since idk 1769

  • Oh no I've spent at least 1000 hours on it, generally speaking the game is for me. I've just burned out and became familiar with what I consider to be its flaws.

  • I think this is the point of hard disagreement, I either make do with what villagers offer (by ignoring them entirely) or start exploiting, and neither feels satisfactory; I wouldn't call it in-depth either, data miners and META pioneers dug all the depth out of the system.

    As for villager curing: the act of curing a villager is an intended mechanic, but what is not an intended mechanic is locking up a villager with a zombie, let the zombie eat the villager, cure the latter for a price reduction, rinse and repeat. Not required (like anything in the game, which is the point of it), but cuts some of the grind.

  • Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven't played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

    By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they're so tedious to create in the first place that you can't just forget about having mending.

    You can live without them, but then you're either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the "I'll just keep it for when I need it" phenomenon.So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

    Don't get me wrong: my problem with the current(?) system is not with resource farms themselved, it's with the gear progression being based on tedium and anti-tedium exploits.Just thinking about the fact that I'd have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.

  • On the spot, I'd say a fix for anvil mechanics.

    Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

    Personally I'd say we could use an extra row in the inventory, but I can see why someone would think that's too radical.

  • Minecraft has many issues unrelated to the game's visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)

  • Mothing much, don't worry about it

  • No problem, this stuff can get very complicated if you want system-wide backups, but honestly if you just have media to keep safe simply copying stuff to an external HDD every now and then is enough.

  • I wouldn't know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.

    Other than brand loyalty (which at this point shouldn't even exist anymore), I wonder how H:I ended up lasting years more than Concord.

  • NSFW

    Liar

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