I’ve had similar issues on Linux only (but not on Windows). However I have two routers ringing the same SSID on WiFi for roaming. So it kept “scanning” trying to determine whether or not to roam to the next connection. This for me resulted in packets loss and high ping in games for like 10 seconds every 5 min. Maybe it will do these scans even if you do not have access to multiple of the same SSIDs?
For me the solution was to select the “BSSID” of the router I want to be connected to. It’s a setting under “advanced settings” if you drill down into the WiFi you’re connected to. If you have multiple routers as well you might need to experiment or otherwise understand which BSSI gives the stronger connection of course.
As a Swede I can attest to that the biggest difference is when approaching 0°C or around 0°. It’s due to the air humidity. There’s still a bit humidity in the air around 0° but when that’s gone you don’t feel too big of a difference after that.
While I agree that it’s a bit disingenuous to call it’s a PvE game I do think that the feel of it is on the PvE side a lot of the times (but considerably less than half of the time). Especially since the ARC robots are so well done. And I don’t encounter other players in a meaningful way every game.
However, I don’t agree at all that it’s a horrible game. I think that it’s a fantastic game! It’s just released and it has some issues. Apart from a couple of small issues I think it’s a game that does the genre extraction shooting great, runs great, and is the first game in quite a while that feels done and polished and not rushed in any way.
Regarding the shot-on-sight and camping I think it’s a double edged sword. Of course it doesn’t feel good to die, especially by camping. But it would not feel good to extract if there was no risk/stress before doing so.
As I understood it they have explicitly made that the deal with the voice actors. To use their voices for training a model and use for generating voiced dialogue in game. Which leads me to believe that the voice actors have probably been compensated fairly and on agreed upon terms.
This makes it different than just buying/using general voice models that has just scraped the internet of audio content and never hiring or compensating any voice actors.
So how come this is not a thing on Windows? I switched to Linux earlier this year and I see this compilation prompt each time a launch a game. But I have never seen it on Windows.
It’s possible that I have this “use precompiled shaders” feature enabled on my Windows installation but not on Linux i guess. But I have literally never seen it on windows for any game on any launcher.
I am also curious as to why these shaders are not just compiled once with the first installation of the game (or once per update)
Well, of course smaller studios can charge less for their product in order to make a profit. Their expenditures has to be a lot less, and hence they need to make less money to make a profit.
If you use the wireless adapter this is required. I mainly use Linux but sometimes boot into Windows. Hence it’s easier to use the adapter and have it paired with the singular thing, than to re-pair it with Linux/Windows each switch.
I’ve had similar issues on Linux only (but not on Windows). However I have two routers ringing the same SSID on WiFi for roaming. So it kept “scanning” trying to determine whether or not to roam to the next connection. This for me resulted in packets loss and high ping in games for like 10 seconds every 5 min. Maybe it will do these scans even if you do not have access to multiple of the same SSIDs?
For me the solution was to select the “BSSID” of the router I want to be connected to. It’s a setting under “advanced settings” if you drill down into the WiFi you’re connected to. If you have multiple routers as well you might need to experiment or otherwise understand which BSSI gives the stronger connection of course.