Game development. Just to make a simple 2D game you have tools that require varying amounts of money, from nothing to a few hundred bucks. Look into Game Maker and Godot, or RPG Maker if you want to make an RPG. If you don’t want to code, Game Maker or RPG Maker are probably your best bet.
They did, but it incentivized you to not level up at all. Higher level magic was more significant at lower levels, especially if you junction it to your attributes so if you kept your level low, you’d have insanely high numbers for your level. Thousands of HP at level 10 or so? You’re unkillable.
I picked up the Castlevania collection collection, all three of them. Had a quick play of Dawn of Sorrow and now I’m trying to 100% Aria of Sorrow. When I’m not doing that, the new Animal Crossing update has me hooked. And when neither of those sound appealing I’ve been very slowly chipping away at Pokémon Legends Z-A.
Pokémon games just don’t hit like they used to. Maybe I’m just outgrowing them, maybe they don’t make them like they used to. Maybe both.
I recently bought an iPod Nano and loaded it with a few thousand songs. Bluetooth still allows me to use wireless headphones and it never sees an internet connection. It’s kind of freeing in a sense.
I’m working on getting the first beta of my project available for public release. Plus preparing mentally for having to work overnight for the next three nights.
Unrelated, Doobie is quite content having a good nap on my lap.
Just bring up immediately provable issues such as answer accuracy. Push to have human supervision over any and all AI results.