the future sucks

  • 0 Posts
  • 7 Comments
Joined 25 days ago
cake
Cake day: October 20th, 2026

help-circle





  • I mostly collected them and made menus on backup-disks and didn’t play them a lot, but Mail Order Monsters was cool, made by the people who made Archon and had some of the gameplay. Raid on Bungling Bay had it’s engine reused for the first Sim City. The Infocom adventures like Hitchhikers guide and Suspended, the Zorks, The Bards Tales, Ultima 4, Maniac mansion, Paradroid, Racing Destruction Set, Adventure Construction Set, montezuma’s revenge, guess I could go on all day the longer I think about it the more there were

    They were all pirated. It’s amazing how well these games got distributed in schools via friends before the internet. Had the c64 from the day it was released until the Amiga came out, it was only 3 years, yet the amount of distribution and networking in those 3 years was substantial. Physical meet copy parties were a huge thing and morphed into other kinds of groups (like D&D) when people mostly outgrew casual childhood piracy.