As someone who has often been asked for help or advice by other programmers, I know with 100% certainty that I went to university and worked professionally with people who did this, for real.
"Hey, can you take a look at my code and help me find this bug?"(Finding a chunk of code that has a sudden style-shift) "What is this section doing?""Oh that's doing XYZ.""How does it work?""It calculates XYZ and (does whatever with the result)."(Continuing to read and seeing that it actually doesn't appear to do that) "Yes, but how is it calculating XYZ?""I'm not 100% sure. I found it in the textbook/this 'teach yourself' book/on the PQR website."
Every time I see yet another obscure game/platform article or video, I realise that I've once again forgotten how little most people delve into the history of their creative media. I'm teaching myself about Soviet clones and niche Japanese systems that came out before I was born, and some 20-something self-proclaimed video game historian is releasing a video titled "The most obscure game that NO-ONE remembers" and it's about Legacy of Kain or Space Quest or Sly Cooper or some other million-selling franchise that just hasn't had a new release in the last 5-10 years.
I'm waiting for these guys to get old enough to start seeing "world's most obscure game" videos about Minecraft and Fortnite.
AIX is pretty obscure as a gaming platform, though, I'll give you that.