

I 100% guarantee the people who wrote that statement don’t know or care how much effort it would take to build the infrastructure to run their server-side components.
I’m fairly confident that any AAA production uses Infrastructure As Code to spin up infrastructure in their dev and qa environments, so it’s literally just a matter of handing over the Terraform or BICEP and some binaries for any custom code they need to use. I also highly, HIGHLY doubt that the vast majority of game servers are hosted on-prem. They’re most likely either using Azure or AWS.
I wonder how much of it is mismanagement on behalf of Microsoft itself, and how much of it is small-time devs suddenly getting more budget than they’ve ever seen before and deciding to get super ambitious with their next project and then having to scale it back when they can’t actually handle the project?
It’s what happened with EA and Anthem. Bioware suddenly got a shitload of money, couldn’t hack it, had to scale back the project, and it all fell apart.