Those are all interesting ideas but just like mine there's always some kind of catch. either cost, space or appeal. The final one you showed looks great but it is the problem of cost/time to make. I guess this is the trade-off for all of the games being dirt cheap basically.
Those are all interesting ideas but just like mine there's always some kind of catch. either cost, space or appeal. The final one you showed looks great but it is the problem of cost/time to make. I guess this is the trade-off for all of the games being dirt cheap basically.