Hexbear's resident machinist, absentee mastodon landlord, jack of all trades
Talk to me about astronomy, photography, electronics, ham radio, programming, the means of production, and how we might expropriate them.>
Hexbear's resident machinist, absentee mastodon landlord, jack of all trades
Talk to me about astronomy, photography, electronics, ham radio, programming, the means of production, and how we might expropriate them.>
Liberal Crime Squad, a game created in 2002 by Tarn and Zach Adams (much more commonly known for Dwarf Fortress) has a sort of hybrid dynamic. You start as a single character attempting to recruit members and start a radical organization. This character's stats and backstory are generated by a series of questions asked to the player in the beginning of the game - a unique process which establishes the setting for the game and does not occur for any other characters. In most play-throughs, the organization disbands and the game ends immediately if this character dies, but if you recruit enough members and have the right stats (I don't remember the exact mechanics), one of the members can take on the leadership position and the game continues.
Not trying to argue that you should hammer this mechanic into your game or anything, but the discussion reminded me of this relevant example of RPG design.
Edit: Cheers on the launch, btw! I've dabbled with game development since I was a second grader and started making custom levels for Doom. I always bite off more than I can chew when it comes to personal projects. It takes a lot of commitment to see it through! I look forward to giving it a spin this weekend.