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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)N
Posts
2
Comments
48
Joined
3 yr. ago

  • lol, ok

  • that's sexist too

  • I don't if you don't have the time to develop the skills to make art yourself it's fun to use. It's practical if you want something custom like character art for a tabletop rpg. I'm not gonna commission an artist that... But I'm not flooding socials with IA slop nor stealing jobs, there is an in between.

  • Mudsdale

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  • No but you could gain a greater understanding of their needs. You can always learn the job on top of that. Oyster probably don't need much convincing anyway.

  • ClippyTheThird

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    1. breed oysters > profit
    2. sell gravel
    3. still prob useful if you chain teleport real fast?
    4. why
    5. must be a job somewhere for you
    6. can instantly tell if a container isnt empty, work in customs or something?
    7. doctorate in archeology
    8. albert einstein when? now? yikes, when he was young? depends on your relative age and physical form
  • 5/7

  • The way they are depicted in fiction is so wrong tho.

  • What are we?

  • bean

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  • they might as well label this can, there's more metal than bean

  • nah they dont go far enough for my big nose and that makes it awkward and messy, may depend on the bottle and the nose i guess

  • while i can appreciate the goal and potential result, those attached caps are terribly impractical, i wish they'd find a better solution

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  • Yeah right off the bat:

    • the menu is confusing, too much layers and clicks to get to the first level and I wasn't even sure I was getting somewhere or what I was even doing
    • once in a level I had no clue what was expected of me at first, I had to go to the "debug" to get some information, and even that wasn't enough, I had to randomly figure out the rest
    • drag and dropping units / blocks over and over is not engaging whatsoever
    • it would be nice to be able to skip to more advanced topics if basic addition through grid counting isn't something you need 25+ levels to understand

    I quit after 6 levels. I would recommend to work on UI/UX. A tutorial would be nice too. And maybe don't lock everything so the player have to do every single level to get to the next topic (I don't even know if it's the case, but 6 levels was too much already). Maybe open a few topics at the same time, with some progression required to get more?

    Finally, I wouldn't call that a game. I would be interested to get to more advanced topics to start learning or challenging myself, but when I want to play a game I wouldn't go for that. From what I've seen of "learning games" those past 3 decades, they're not fun, they're not really games, they only pretend to to either attract parents to buy for their kids, or to lure people who like games (usually disappointing). Or they're not really about learning, they're games pretending to be educative. The making of a good game, and the making of a good learning tool, may be fundamentally too different to be compatible, or people are just bad at mixing them, save maybe rare exceptions.

  • In my experience, game and learning don't go together. Either it's a game or it's a learning tool. Calling it a game will deter anyone actually looking for a game. But I'll try it you never know.

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  • Australia?

  • Juice

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  • reannual wine

  • Guild Wars 2 @lemmy.wtf

    Evon Gnashblade's "Birthday" Celebration

  • Lemmy Shitpost @lemmy.world

    Tough Shit