Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Yukayuyu (by Falken)
Sharp (by Harano Kaguyama)
Fauna (by Nogi Nagi)
Cat Shark (by Yoclesh)
Danger Close! (by Moon Ldl)
Fauna (by Bluefield)
Touhou (by Nikorashi-Ka)
Shiorin Summer (by Akarinnndesu)
Touhou (by Nikorashi-Ka)
Touhou (by Nikorashi-Ka)
Rin (by Harutoyumaarts)
Remilia (by Nikorashi-Ka)
Pattern (by Harano Kaguyama)
Hyakki Ayame (by Norio)
Yakumo Yukari (by Falken)
Moomday (by Moon Ldl)
Ina (by Samukzz)
Touhou (by Kyouda Suzuka)
Shioriin (by Akarinnndesu)
Elizabeth (by Samukzz)
BallisticNG and BeamNG are completely unrelated.
The former is an EXTREMELY faithful re-creationg of WipEout physics (both ps1 and ps3/4 era games, depending on mode), but with support for mods and community-made tracks.
https://youtu.be/fx7ruNdS100
If you haven't played WipEout, the controls involve four axes of analogue input. Pitch, craft tilt, as well as left and right air-brakes. The fastest way around a track requires extreme precision and a bit of luck.
In addition, weaponry is allowed and you must manage your energy (which is both your health and boost-fuel).