I am afraid of negative changes to future licences. Does my concern hold any weight?
I am afraid of negative changes to future licences. Does my concern hold any weight?
It will one hundred percent be on at least flatpak. There are not any odd dependencies, but this is a method of game distribution I prefer.
I will definitely keep this in mind.
This is the golden idea. This will be it. Very basic small set of characters with values to modify. I am wary of hardcoding in some things for specific characters, but that could happen as well.
I will be contacting you via @marshmarshmarsh:matrix.org
.
I also have xmpp:marshreaper .fr
if anyone is interested in contacting me easily.
My email is marshreaper.ydyal@simplelogin.fr
I should play that game again.
This is valuable information. Thank you.
This sounds fun, the different distros.
This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.
It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.
Thank you for the move sets!
My end goal is to have at least Melee level of detail. The default texture and model quality will need to be able to perform well enough on older hardware.
These are great suggestions. I will make sure to have featured mods/addons.
Making low poly characters is so much easier. This will be what I do in the beginning, unless I find a suitable model on OpenGameArt. Expect stage two or three of development to have models around the likeness of SuperTuxKart.
Yes, of course.
I saw that character today, which made me really want to put this announcement out there!
This is so great!
That would be great. I will have keyboard support, but primarily focus on generic gamepads for steamdeck experience.
I am taking a short trip in mid December, but will still most likely begin pushing commits by then.
Keep a lookout in this thread or your “private” messages. I do have a Revolt server, but I do not think it would be appropriate to promote without any progress to show at the moment.
This will be an exciting development.
EDIT: I will be replying/editing post to share git repo (codeberg) though!
I will note this very important attack move down. Thank you.
I would love to have Steamboat Willie as one of the non-foss mascots. Besides that, basically all the ones from SuperTuxKart.
I have only played around with a main menu and its transitions in the past (for this specific project). I’ll write a draft later or at least before Dec 6th detailing each game-mode and other mechanics.
I did work on a smash game a few years ago on the Roblox platform, but became disinterested and scrapped it. This one is something that needs to be done.
Wow FUTO keyboard is pretty and good!
This was a bummer to see real time