• 2 Posts
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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.

    It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.








  • That would be great. I will have keyboard support, but primarily focus on generic gamepads for steamdeck experience.

    I am taking a short trip in mid December, but will still most likely begin pushing commits by then.

    Keep a lookout in this thread or your “private” messages. I do have a Revolt server, but I do not think it would be appropriate to promote without any progress to show at the moment.

    This will be an exciting development.

    EDIT: I will be replying/editing post to share git repo (codeberg) though!




  • I have only played around with a main menu and its transitions in the past (for this specific project). I’ll write a draft later or at least before Dec 6th detailing each game-mode and other mechanics.

    I did work on a smash game a few years ago on the Roblox platform, but became disinterested and scrapped it. This one is something that needs to be done.

    Wow FUTO keyboard is pretty and good!