I'm totally open to working together on this! Life keeps taking off and I'm trying to manage, but I was able to get some stuff off the ground in Spring.
If anyone was still interested, I do have the repository here on codeberg. Put what I can together this Saturday and Sunday. I think I have a satisfactory vision now. School and its projects as well as other things had me taken for a bit, but I hope you enjoy the direction.
This is the golden idea. This will be it. Very basic small set of characters with values to modify. I am wary of hardcoding in some things for specific characters, but that could happen as well.
This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.
It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.
My end goal is to have at least Melee level of detail. The default texture and model quality will need to be able to perform well enough on older hardware.
These are great suggestions. I will make sure to have featured mods/addons.
Making low poly characters is so much easier. This will be what I do in the beginning, unless I find a suitable model on OpenGameArt. Expect stage two or three of development to have models around the likeness of SuperTuxKart.
Yeah, any questions at all I hope to answer!
Any for the LFS server, it'll only be a problem if the assets get large enough for an upgrade. Easy $10-20 a year on Racknerd.