• 34 Posts
  • 458 Comments
Joined 2 年前
cake
Cake day: 2023年6月10日

help-circle



  • Nevermind, I just tried it with proton-em and remembered what happened last time. It can be turned on but it looks like a grayscale filter on the screen so it’s better left off.

    Also tried control with proton-em but the hdr looks super wrong on that game now but not sure if it is because proton em or if the new built in hdr setting is not as good as the hdr mod that I used to use

    Edit: just tried with witcher 3 too, never tried it before but it is also desaturated, maybe a bit less than crysis tho. Also with hdr enabled framegen started artifacting like crazy

    Edit 2: Oh shame on me, should’ve rtfm. It requires enabling hdr wsi on nvidia drivers. Everything works now










  • I’ve been using Vivaldi as my logged in browser for years. I like the double tab bar groups, session management, email client, sidebar and tab bar on mobile. It is strange to me that tab bar isn’t a thing on mobile on other browsers despite phones having way more vertical space than computers. Although for internet searches I use a seperate lighter weight browser that clears its data on close.

    Ecosia also been using for years. For a while it was geniunely better than the other search engines I had tried but nowadays it’s worse since it started to return google translate webpage translation links based on search region instead of the webpages themselves. Also not sure what to think about the counter they readded after removing it to reduce the emphasis on quantity over quality like a year ago.

    I don’t use duckduckgo as its name and the way privacy communities used to obsess about it made me distrust it for some reason







  • The latency numbers of displays ie the 8-9 or 40ms include any framebuffer the display might or might not have. If it is less than the frame time it is safe to assume it’s not buffering whole frames before displaying them.

    Your GPU has a frame buffer that’s essentially never less than one frame, and often more.

    And sometimes less, like when vsync is disabled.

    That’s not to say the game is rendered in from top left to bottom right as it is displayed, but since the render time has to fit within the frame time one can be certain that its render started one frame time before the render finished, and it is displayed on the next vsync (if vsync is enabled). That’s 22 ms for 45 fps, another 16 ms for worst case vsync miss and 10 ms for the display latency makes it 48 ms. Majora’ mask at 20 fps would have 50ms render + 8ms display = 58 ms of latency, assuming it too doesn’t miss vsync