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3 yr. ago

  • It annoys the shit out of me that they never made the “kids” section of youtube an entirely separate thing.

    That's exactly what they did. Ten years ago.It's just that the FTC and COPPA force them to also mark anything that gets uploaded to regular Youtube and is "targeting" kids as such, because they aren't allowed to collect data from anyone under the age of 13.

  • Yeah, at one point Youtube in their wisdom decided that toys are for kids, so anything to do with them got forcefully marked as "for kids". I remember many LEGO and RC channels have issues with it. And having your video or channel marked as "for kids" disables 90% of Youtube features - comments, likes, notifications, saving videos to playlists or watch later, end cards etc.

    Even then, Youtube basically has only two age ratings - either the content is suitable for everyone (but you do have to mark if it is specifically aimed at kids under 13), or it's age-restricted to adults only. Imagine if movies only had the options of "G" or "NC-17". But eh, in the end it is FTC and COPPA telling them what they have to do. The alternative is that you'd have to create an account and somehow age-verify that you are over the age of 13 before Youtube was allowed to show any videos.

  • Give the EU some time.

    And if they don't remove it, oooh I wanna see the GDPR report microsoft sends me after three years when I ask for it. Before I demand they delete my data :)

  • The automated captions have been there for ages, and yeah, they often have a lot of mistakes especially if there are other sounds in the background.

    But what sucks even more are those auto-dubbed videos, because often they are made from those subs. So now they speak in AI voices using a broken translation from a faulty transcript. Great, thanks youtube, very helpful.

    Years ago, there used to be community subtitles as a feature - people could submit translations and corrections and creators could then allow them on the video. Why they removed that I don't know, but those would be really fucking handy now that you want to auto-dub the videos eh, youtube?

  • Huh, seems that quite a few LShift + LCtrl + LAlt + LWin +

    <key>

    have hardcoded links: Y opens Yammer, L for Linkedin, T for teams, O for outlook and so on. TIL.

  • Possibly, kinda depends how it's implemented, does it need the software to trigger some AI software or not.

    Back when Microsoft got some copilot hotkeys put on laptops, they send the perfectly reasonable "LShift+Win+F23" key combination :)

  • YT Revanced is not a 3rd party client. It (and all vanced patches) work by taking the original app and patching the code directly, often simply to bypass sections of it entirely.

    Let's take background playback for example, the app has that functionality but it checks if the user has a premium subscription or not before allowing it. Revanced simply removes that check by jumping over the code and always returning true.

  • If you are actually using it a lot, yeah, definitely.

    But a hobbyist that wants to print with support interfaces, or occasionally do some small multicolour prints, or just wants the ability to swap between PLA and PETG without material swaps, they are still pretty great and inexpensive solutions you can bolt on as a simple upgrade.

    I kinda view them more as a spool holder upgrade than a proper printer one. And some you can actually swap between printers.

  • 1 bitcoin is currently $112000. Yeah, they do.

  • Valve is paying the tariffs for now, like most businesses do, but as an overall tactic it's unsustainable for the long run. And half of them aren't actually in effect yet anyway because trump keeps pushing the dates back.

  • I wonder when people (especially companies) learn that with open source projects, it's the community and contributors who are in charge and not the "owner". The moment you do something the community doesn't like, they'll fork the project, migrate, and your project is left in the dust.

    Few examples off the top of my head - CyanogenMod/LineageOS. Maps me/Organic Maps/CoMaps. OpenOffice/LibreOffice.

    If your company/business/project depends on user content, don't piss off the users.

  • Oh, I know the answer to this. Take the pedals off.If it doesn't have pedals, it can't legally be a bicycle.It can't legally be a moped either - that's why they have the useless pedals in the first place.

    Unless they are still living in the 1990's, and have the requirement of a combustion engine in there, period.The I guess you just need to tape a diesel generator on it and call it a hybrid.

  • You forgot the "it has to pass the safety and conformity regulations of a motorcycle" as well. They are technically motocycles, just illegal ones.

    Here in Finland, any escooter can be registered as a legal moped (25km/h @ 1kW -> 45km/h @ 4kW). ...if it comes with a CoC from the manufacturer/importer proving it passed those requirements, which means here in Finland, no escooter can be registered as a moped (okay, I know like, two exceptions to this, and they are both ancient chain drive/brusheless motor/lead acid things )

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  • Not really a hot take, especially with a used cheap Ender 3.

    They are great if you want your hobby to be 3d printers. If you instead want a tool to do 3d printing, you should get something else.

  • Apparently they renamed it to "sharp" at some point, probably because "fsr" doesnt mean anything to people who don't know exactly what it does.

    First set scaling mode to "integer", and change the resolution of the game under 1280x800. If the image shrinks, the game is actually changing the window resolution and not just render resolution. If not, try changing between windowed/fullscreen.Then change it to auto/fit/stretch/fill, and change "Scaling filter" to sharp, and you have FSR1.

  • FSR1 is a simple frame upscaler, it's used as one of the methods for resizing the image when you render something at s lower resolution and stretch it to full screen, along with bilinear and integer. Very few games actually use it directly.

    FSR 2/3/4 are temporal (time based), they need to be implemented directly by the game engine but if they do have FSR2, (like Deep Rock Galactic), it works on the deck.

    FSR3/4 officially needs an RDNA 3/4 based gpu, which the deck doesn't have, but the plugin/mod converts DLSS calls in to a RDNA 2 compatible version of FSR3/4.

    FSR3 without the frame generation part might also work on the deck natively, though I'm not sure if I'm misremembering.

  • Official support would require AMD dropping the RDNA 4 gpu core requirement from FSR4, it's not something Valve can do anything about.

    Even if it did happen, there would be quite a small overlap between games that have FSR4 and ones that are able to run on the Deck well enough in the first place.

  • FSR1: select it in the sidebar as the scaling method, set any game to a resolution smaller than 1280x800. It's system wide.

    FSR2: find a game that supports it natively.

    FSR3: find a game that supports it natively, or use decky-framegen decky plugin to change DLSS to FSR3.

    FSR4: use decky framegen to change DLSS to RDNA2 compatible FSR4.