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Cake day: April 3rd, 2024

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  • There are models designed to read documents and provide summaries; that part is actually realistic. And transforming text (such as by providing a summary) if actually something LLMs are better at than the conversational question answering that’s getting all the hype these days.

    Of course stuffing an entire book in there is going to require a massive context length and would be damn expensive, especially if multiplied by 17. And I doubt it’d be done in a minute.

    And there’s still the hallucination issue, especially with everything then getting filtered through another LLM.

    So that guy is full of shit but at least he managed to mention one reasonable capability of neural nets. Surely that must be because of the 30+ IQ points ChatGPT has added to his brain…






  • Leopard and Snow Leopard had vastly better virtual desktops than Lion onward. You actually had a grid of them and could navigate up/down/left/right with shortcuts; afterwards you only got a linear list of desktops.

    Gridded desktops were great. I had a 3x3 grid, of which five cells were used. My main desktop was “centered”. Thunderbird was right. My IRC and IM clients were left. iTunes was down. I don’t remember what was up; it’s been a while.



  • My most used features so far are vertical splitters, vertical nudging, and the new placement modes for conveyors and pipes. With an honorable mention going to conveyor wall holes, which also free up a lot of design options.

    Honestly, though, just about everything in this update has been a godsend. Priority splitters are the only thing I haven’t really used yet. Even the elevators rock; being able to zoop up to 200 meters up or down in one go can make them useful even as a temporary yardstick for tall structures. (Also, I did end up needing to go 150 meters straight down to get at some resources and can confirm that elevators handle their intended purpose very well.)


  • Do you want a prediction? The current cost of graphic cards will crash the classic PC gaming market. There are some enthusiasts who are buying cards for thousands of dollars or building 4.000€ computers. But the majority of gamers will stay on their laptops or might go for cheaper devices like the SteamDeck. But if your game needs more power, needs a modern graphic card and a beefier PC, there are fewer and fewer people who can run it and many people can’t afford it. So devs will target lower system specs with to reach the bigger audience

    Also, there’s not as much value in high-powered GPUs right now because these days high-end graphics often mean Unreal Engine 5. UE5 is excellent for static and slow-moving graphics but has a tendency towards visible artifacts in situations where the picture and especially the camera position changes quickly (especially since it’s heavily reliant on TAA). These artifacts are largely independent of how good your GPU is.

    Unlike in previous generations, going for high-end graphics doesn’t necessarily mean you get a great visual experience – your games might look like smeary messes no matter what kind of GPU you use because that’s how modern engines work. Smeary messes with beautiful lighting, sure, but smeary messes nonetheless.

    My last GPU upgrade was from a Vega 56 to a 4080 (and then an XTX when the 4080 turned out to be a diva) and while the newer cards are nice I wouldn’t exactly call them 1000 bucks nice given that most modern games look pretty bad in motion and most older ones did 4K@60 on the Vega already. Given that I jumped three generations forward from a mid-tier product to a fairly high-end one, the actual benefit in terms of gaming was very modest.

    The fact that Nvidia are now selling fancy upscaling and frame interpolation as killer features also doesn’t inspire confidence. Picture quality in motion is already compromised; I don’t want to pay big money to compromise it even further.

    If someone asked me about what GPU to get I’d tell them to get whatever they can find for a couple hundred bucks because, quite frankly, the performance difference isn’t worth the price difference. RT is cool for a couple of days but I wouldn’t spend much on it either, not as long as the combination of TAA and upscaling will hide half of the details behind dithered motion trails and time-delayed shadows.





  • I think you’d like how Exalted handles money. (Note: I’m talking about second edition here; I never got familiar with third edition.)

    In Exalted, wealth is represented by a Background called Resources. Backgrounds are essentially stats that represent useful things your characters has in a general sense like wealth, fame, contacts, or a mentor. They go from zero to five.

    Resources is a vague representation of wealth. At Reduces 1 you’re one meal away from total poverty. At Resources 5 you have something that passively generates substantial amounts of money for your character, whether that’s ownership of a lot of land or an army of accountants maintaining your investment portfolio. Whatever is is, it works without you having to deal with it.

    In terms of game mechanics it’s easy to use: Prices are expressed as Resource scores. If you want to buy something you just compare your score to the item’s.

    • If yours is higher, you just get the item as the price doesn’t affect your wealth significantly.
    • If both scores are the same you get the item but have to reduce your Resources by one. This represents you having to liquidate a large amount of your assets to cover the price.
    • If your Resources score is lower than that of the item, you can’t afford it.

    It’s a nice system for a game that doesn’t want resource management to get in the way of epic adventure.


  • I got tired of it in 2013. While it does work in some places (Android does it reasonably well), I haven’t yet seen a good flat design on the desktop.

    Windows 8 and 10 looked garish and hard to read, especially since everything is a rectangle with a one-pixel outline. Is it a button? Is it a text field? Maybe a thick progress bar? Who knows, they all look extremely similar.

    While Apple did overdo it in the later big-cat OS X releases, I’ll take a felt-textured widget panel and a calendar bound in leather over an endless sea of hairline rectangles.



  • “Unintuitively, there is more than one employer in the world and I happened to work for a different one previously. I know; I’m as surprised and vaguely terrified as you are. Please let me help you put an end to this multicompany nightmare soon.”

    “Certainly! What makes you think that there is more than one employer in the world and you happened to work for a different one previously. You know; you’re as surprised and vaguely terrified as I am. Please let you help me put an end to this multicompany nightmare soon?”