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135
Joined
3 yr. ago

Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

  • I love a great championship match on weekly TV.

  • I started the first one and really liked the little walking I did in the first hour and a half, but I just tapped out after that because of the ratio of cutscene to game. ... I should play them.

  • I get it and was very skeptical at the time... But soon after I began to believe they'd stick around, and my annoyance at installing through multiple discs (and also putting discs in the tray to play a game) won out.

  • I bought and moved like 1 in late 2013 when it spiked just to play with it and see how it worked, out of curiosity about the tech. (And soon after, mined Dogecoin on Reddit when it started, and we all began tipping like crazy because it was fun and funny.) I made a few bucks off the BTC and kinda regretted not holding it longer. Then cut to a decade later... Sheesh. I may be more sour on the tech now, but damn I'm not so crazy as to not regret selling it.

  • I've often wondered why some more advanced games like Elder Scrolls don't keep track of dramatic actions in some way and offer them up to you when you leave the game for a while. A "previously..." kind of element. Big budget action games too, like from Rockstar.

    Obviously they just don't think it's worth the work, but I do wonder if it would affect completion rates.

  • You're completely right of course, but I'll say it bugs me too at times. I was always able to forgive it but as we got more advanced visually it bugged me more. Then finally in Oblivion it was too much for me. I still love and respect the game, but it actively bugs me there are portals around the world that are just waiting for me to decide I want to fight. I know it's dumb, but it is what it is.

  • I can easily imagine tiny towns, neighborhoods (and even apartments) using a Mastodon server to create a community based social media. Now, whether people would WANT to use that, and if it would just turn into NextDoor, are separate issues.

  • He's been talking about it on Mastodon for quite a while now. It's a shame.

    /edit: It wasn't the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.

  • Games @lemmy.world

    Ron Gilbert cancels RPG project due to lack of support and funding

    www.gamesindustry.biz /ron-gilbert-cancels-rpg-project-due-to-lack-of-support-and-funding
  • Downwell and Holedown are both fantastic games played in portrait. But I won't lie; lately I've fallen back into Marvel Snap and I live it. (Not love, live.) But never spent a dollar on it.

  • There's plenty of better deep dives on YouTube, but basically it's a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there's a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he'd get a short introduction and a quip or two to remove you of who he was.

    If you died, since you were a spirit they'd just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you'll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.

    I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.

    Imagine an action game with some Crusader Kings plot drama happening.

    Honestly I think there's probably enough prior art to get away with using whatever you wanted from it. But a) I'm no lawyer and b) I'm not risking millions of dollars making a game.

  • there's a grappling hook in ARC Raiders (called the snap hook) and I have one but have never bothered using it. I should change that some day.

  • It's a popular misconception that Halo was intended to be a Mac exclusive when it was revealed. It was going to be released on Mac and PC.

    You may know that, but a lot of people think that it was revealed at Macworld because it was exclusive. But it was just a headliner in a statement of "hey, we can play games too!" In fact the literal game they were running on stage was actually running backstage on a PC.

  • You'd think either party would want the chance to talk about their candidate for an extra few months. But maybe they're worried familiarity breeds contempt.

  • haha, I'm 45, so you don't have to explain the pre-Internet-ubiquity world to me, but I appreciate it. My first car was from 1982, which I got in 1995. I had a big boom box in the back seat that took D cell batteries. (Because it had no radio and I didn't have money to buy one, but I had the boom box already.) I get the appeal, I just mean to say that there are people who do make their own cars. And while they make incredibly impressive and even outlandish things, I'm pretty certain they could also make you a very basic car, for a price. And probably a lot less than most new cars. They'll just want the money to front is all. And there's probably not much in the way of guarantees.

  • Yeah, a lot of gamers know nothing about any of this conversation. I mean, my coworkers who game and mentioned the Stream Machine this weekend. Of course one was talking Fortnite. So that's where we're at. I didn't even get into why this "console" won't have one of the more popular games that's literally free on every other machine including their phone. (I can already hear people saying "is a computer! It should run everything!" And then getting together when you explain how, and saying "it should be simple! It's a console!") It's months away at best anyway. Who knows.

  • I think the hope isn't that "maybe this will be big enough", but "maybe together they'll be big enough". Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.

  • What you want to look into is body kits. It's taking a car, removing parts, and putting on replacements that have fittings that attach the same, but look completely different on the outside. There are many types of cars that have become the most popular to customize and have the most options, but tons of cars can be changed significantly. There are even some body kits that change everyday cards into looking like completely different cards ("kit cars", I think they're called), and lawsuits around some similarities of body kits. There's also tons of YouTubers that do videos on this, and a whole culture about it. Usually they go for more flashy, and more tech, but you can probably go the other way pretty easily too depending on your taste.

    It's completely possible to do as a hobby if you have time and money, and more possible to GET done if you have lots of money. Honestly I have no idea about it. But my cousin is a car guy and I stayed with him for a few months earlier this year. Damned interesting stuff out there.

  • It's how "slam" can mean "to say something negative" and yet everyone complains about it too. I don't have a strong opinion on how valid complaints on either use are, but I see them as comparable.

  • I respect where you're coming from, but a) "fool" is literally in my name. And b) you're saying "there are other good games, leave those games you're enjoying." But you're also saying "there are other people, leave your friends and family that you play with." And that's a little different.

  • News @lemmy.world

    Bank of England warns AI stock bubble rivals 2000 dotcom peak

    arstechnica.com /ai/2025/10/bank-of-england-warns-ai-stock-bubble-rivals-2000-dotcom-peak/
  • Games @lemmy.world

    Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses

    www.gamesindustry.biz /rock-band-4-to-be-delisted-on-tenth-anniversary-following-the-expiration-of-its-licenses
  • Video Game Suggestions @lemmy.zip

    PVE/co-op games shaped like BRs or extraction shooters?

  • Games @lemmy.world

    The big Call to Arms update for Valheim is out now

    www.gamingonlinux.com /2025/09/the-big-call-to-arms-update-for-valheim-is-out-now/
  • Games @lemmy.world

    Xbox fans are compiling lists of all the Activision, Bethesda, and Microsoft games still missing from Xbox Game Pass — and it's pretty huge

    www.windowscentral.com /gaming/xbox-fans-are-compiling-lists-of-all-the-activision-games-still-missing-from-xbox-game-pass
  • Games @lemmy.world

    Blackbird Interactive acquires full ownership of Hardspace: Shipbreaker IP

    www.gamesindustry.biz /blackbird-interactive-acquires-full-ownership-of-hardship-shipbreaker-ip
  • Games @lemmy.world

    Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout

    www.bloomberg.com /news/articles/2025-07-09/krafton-delays-subnautica-2-game-ahead-of-250-million-payout
  • Community Promo @lemmy.ca

    Gamedev community - news and current events for hobbyists and game developers

  • Games @lemmy.world

    Balatro yet again subject to mods’ poor understanding of “gambling”

    arstechnica.com /gaming/2025/04/balatro-yet-again-subject-to-mods-poor-understanding-of-gambling/
  • Games @lemmy.world

    Marvel Snap is banned, just like TikTok

    www.theverge.com /2025/1/19/24347034/marvel-snap-banned-tiktok-bytedance