Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

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  • 64 Comments
Joined 2 years ago
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Cake day: July 2nd, 2023

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  • They didn’t fire the whole team, just the six people (from what I can find,) that worked in the US. Some suspect NetEase’s move was to consolidating their workers in China. The six who were fired did, to some extent, level design and game design. I’m not sure anyone has a good answer on how much of each. And the creative lead and lead producer are still on the team, in China.

    That’s not to suggest how you should feel about the developer who fired people after a massive success, regardless of how many they fired. Just saying “the whole dev team” is a vast overstatement, considering how many people worked on the game. We can be pissed at people and be accurate. That’s all.


  • Here’s my office work:

    Since 2005 I worked as a TV news producer. We started the day with a morning meeting where reporters pitched stories and it was decided what they covered that day. Then as a producer I organized the stories in the newscast and found other stories which I was responsible for. That ranges from finding a worthwhile press release to interviewing people myself (usually by phone, and someone’s video chat,) or just finding info by going through data. I would write those, then decide what visuals, audio elements, camera shots, graphics, and anchor reads went with it.

    Then during the live newscast I timed it, and made adjustments on the fly when necessary. (Killing stories, finding ones to insert, and adding breaking news.)

    I let my contract end almost two months ago, choosing not to stay in news. I’ve been applying to mostly other non-TV news office jobs. That’s including producing other video projects, but also technical writing and marketing positions.



  • When I first looked all the gamedev communities seemed kinda dead, and none really stuck out, so I went with the server I was a part of. Later someone pointed out that PD was still alive and kicking to me after I already started posting to LW. I just kept posting to LW because I could ban any spam or jerks if the community ever decides that becomes a problem. But after I realized it wasn’t dead I followed it too, and have cross-posted once or twice from it. I’d encourage people to follow both. That just means more options and seems even healthier to me.



  • I joined Google Plus with a group of a couple dozen friends from a long-time online community, and many of us loved it! As i recall the biggest issue at launch was that you couldn’t push a pay to a circle and still leave it discoverable on your timeline, without pushing it to everyone. That kinda made it more insular than it should’ve been. Slowly we all stopped because no one else (family, friends,) was joining.




  • Jeffool @lemmy.worldtopolitics @lemmy.world*Permanently Deleted*
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    1 month ago

    I think there’s a difference between trying to actively quash public opinion and trying to preemptive self-censorship so others don’t think YOU support something, just because you let the opinion exist on your site. I think this is mostly the latter.

    I’m not saying this is good or better, mind you. Preemptive self-censorship just means the people/structure aren’t healthy enough to withstand the pressure they fear, or just fear it unreasonably. People in those positions are often chosen/supported exactly because they’ll toe a line.

    It’s a problem. I’m just saying it’s a slightly different problem. Maybe less malicious, more insidious and wide ranging. Maybe.