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Joined
2 yr. ago

  • It was discovered "aboard an old derelict freighter," so probably pirates

  • You know who wasn't?

  • We've got a British one, which I think explains a lot

  • Their planet didn't look like it had much for seasons. Or even environments lol

  • It can be if you're not a coward!

  • Depends, is the Wizard affected by Mage Armor? Because then you might have a case

  • Based on everything I've heard about Chipotle recently, that's wishful thinking on his part

  • My D&D character is just like me with extra trauma. I'm not sure that's worth the magic lol

  • SNW season 3 in general, hopefully, can be explained by a writers strike as well

  • I loved 4e combat too. EOT and Scene abilities make combat much more fun and dynamic IMO

    It definitely can get bogged down in complexity, but I think it's usually worth it, and over time, you and your players can get used to it, and start picking up the pace.

    Pokemon Tabletop United basically uses the same system, and it also has to contend with multiple Pokemon characters per Player character. The whole group needs to be working together to keep things moving. It's definqtely a challenge for new players

  • This AI overview was brought to you by AGIMUS

  • Great article, thanks for the link

  • You and I must have different hobbies

  • It's not just the GM's responsibility. All the players at the table should be having those discussions throughout play

  • Yeah, this is the way.

    We just fought a Troll in a Pathfinder session I was in. I'm playing an Athamaru (fish person) new to dry land, so I don't have a ton of knowledge about stuff like fire. But the Druid hitting it with a fire spell, and the GM describing the way the Troll reacts is enough to naturally gain that knowledge on the spot. There are all kinds of reasons a character might not know even common monster weaknesses.

    I think doing this kind of metagaming is important, because it gives opportunities for specific characters to stand out. If you have a party member with monster knowledge, it's cooler for them to yell a warning, than it is for everyone to just act like they already know

  • I disagree with you, but for the same reasons? I felt like season 3, when they're first getting into the future, exploring, and meeting the people there, was the most like Star Trek. I also think the Mycelial drive is a good fit for the future setting

  • That's not exactly what happened. The Lower Decks episode just told us that there is another universe where the Klingons look like that. That doesn't mean they never looked like that in our universe. One of the other things the Klingons turn into is an Ancient Klingon Sailing Barge. I took it to mean technology and culture had progressed differently in those universes.

  • Spock is always filtered. It is the Vulcan way. That's as restrained as he could make that comment

  • I am right there with you in games. I've been playing Enshrouded with my partner and some friends recently, and we've gotten into arguments on continuing the quest, versus exploring, versus building lol

    It's very interesting to me to see how other people can just walk past something without looking into it, or, even more foreign to me, remember it, and come back later. I, personally, have to completely explore an area outright the first time, because I know I will not be interested in going back through it in the future