• 9 Posts
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Joined 2 years ago
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Cake day: June 14th, 2023

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  • I loved 4e combat too. EOT and Scene abilities make combat much more fun and dynamic IMO

    It definitely can get bogged down in complexity, but I think it’s usually worth it, and over time, you and your players can get used to it, and start picking up the pace.

    Pokemon Tabletop United basically uses the same system, and it also has to contend with multiple Pokemon characters per Player character. The whole group needs to be working together to keep things moving. It’s definqtely a challenge for new players






  • Yeah, this is the way.

    We just fought a Troll in a Pathfinder session I was in. I’m playing an Athamaru (fish person) new to dry land, so I don’t have a ton of knowledge about stuff like fire. But the Druid hitting it with a fire spell, and the GM describing the way the Troll reacts is enough to naturally gain that knowledge on the spot. There are all kinds of reasons a character might not know even common monster weaknesses.

    I think doing this kind of metagaming is important, because it gives opportunities for specific characters to stand out. If you have a party member with monster knowledge, it’s cooler for them to yell a warning, than it is for everyone to just act like they already know





  • I am right there with you in games. I’ve been playing Enshrouded with my partner and some friends recently, and we’ve gotten into arguments on continuing the quest, versus exploring, versus building lol

    It’s very interesting to me to see how other people can just walk past something without looking into it, or, even more foreign to me, remember it, and come back later. I, personally, have to completely explore an area outright the first time, because I know I will not be interested in going back through it in the future