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Cake day: July 1st, 2023

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  • I didn’t play much Elden Ring as it strayed too far from what I liked about the earlier Souls games, personally. Demon’s would only give you a checkpoint after killing a boss, though you could open up shortcuts instead. Dark Souls 1 had a few more checkpoints but there was none of this respawning right outside the boss door that you get in ER and some of the later series games (to make up for the overtuned boss challenge in those games).

    This meant, at least on your first playthrough, you tended to be doing this slow, tense exploration of hostile areas. Because dying would not only cost you progress, but potentially your next level if you failed to retrieve your souls.





  • My first boss was a “just” guy. Thankfully he was also pro dev, being one himself, but sadly he was completely self-taught. This led to some interesting ideas, such as:

    “We should not migrate anything to, or start any new projects in, .net framework 3. We should become the experts in .net framework 2, so people who need .net 2 solutions come to us.”

    “Agile means we do less documentation.” (But we were already doing no documentation)

    “Why are you guys still making that common functions class library? I just copy a .vb file into every project I work on, that way I can change it to suit the new project.” (This one led to the most amusing compound error I’ve fixed for a fellow dev.)

    Good guy, all in all. But frustrating to work for often.