The more they keep getting away with shit like this, the closer we get to them being used as a full Gestapo force. These fuckers are already murdering bystanders and kidnapping citizens. When they start getting filled with lead by the average American, no one will be surprised.
Lil' Indigestion has a great blind playthrough of Outer Wilds. I would also recommend About Oliver's Outer Wilds series as well. They also have great playthroughs of Subnautica.
As much as I would also like to see the original map as an option, it's way too small to support more than like 6 players max. 16 player matches are probably the reason the map did not get added.
Fair enough, but it's really just a hope. I certainly don't have confidence that it won't turn to shit. But the gaming landscape could use some shakeup with some new/old players.
I will say I am glad to see that the current Atari CEO is actually trying to do stuff with the brand again. It seemed like it was really dead for a long time. But it's refreshing to see Atari celebrate it's long and bumpy history. As well as trying to do new things in the modern gaming environment. I hope they can find some real success. It would be neat to see Atari actually become a big player again.
I got this one a few days ago and I really enjoyed it. Took me about 10 hours for a 100% playthrough. You might get a little more time out of it depending on how you play. But the game does encourage you to speedrun it. There are 4 different "endings" which just consists of an art reward. The different endings are "any %", "100%", "speedrun any%" and "speedrun 100%". I think to qualify for the speedrun endings you have to beat it in like 3 or 3 and a half hours, but I'd have to double check that timing.
I would argue that's the only thing that makes sense. Given the immense scale, everything has to be so much more localized. What would be much more insane to me is if we were able to raise the temperature of a huge chunk of space by a large amount. Like the universe right after the big bang.
No it definitely had an impact on the game. You had to either contribute enough of your personal wealth, or choose all the evil choices as regent, otherwise most of the citizens would die at the end. If you didn't do it right, it left the world basically devoid of NPCs. For a series that made such a big deal about choice, the end of Fable III only had one right answer.
Passive income only accumulates in Fable 3 while the game is running. You'd only get the passive income with the game turned off in Fable 2.