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Joined 2 years ago
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Cake day: June 24th, 2023

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  • More levels does not, by itself, mean more of anything else. In one system you can get fifty different skills, features, traits, abilities, etc at each level and in another you get one attribute point increased by one at each level up. It’s one of those things that is absolutely meaningless without the context of a lot of other information.

    That said, for the joke, Asian games tend to use a greater number of levels, either with smaller increases in power or they just don’t cap anything and let the numbers get bigger and bigger with little or no functional difference as long as you’re fighting things scaled to your level. A little stat boost every level then a special power after ten can be the same as one level where you get all that without the other nine congratulatory dings that don’t really mean much.


  • Awesome as usual, and bonus points for the bad guy’s sucker punch attack actually hitting a main weak point in plate mail.

    I also like that Angela throws a hand axe. I’ve seen a lot of people with melee focused martial characters hauling around multiple javelins as a backup ranged weapon because they do slightly more damage. When they announce in the middle of a fight that they’re throwing one or even several in a single turn I always think, “Just where were you carrying those multiple long hafted spears while fighting with both hands this whole time?” Mechanically a high strength character can handle the weight but those things aren’t exactly throwing knives you can conveniently slip a half dozen of into your belt or strap to your thighs or arms. A nice tomahawk or two, on the other hand, you can have tucked until your belt.





  • PF2e actually exists because of D&D 5e. 5e is a streamlined and (most people believe) improved version of 3.5, which is exactly what PF1e is under a different label. But to appeal to their rebellious hipster demographic the new PF had to be different and innovative. So you get a bunch of overly complex rules for options and the sake of just being like D&D but still totally not D&D. The result is a decent game that definitely isn’t 5e because it intentionally trades off most of the streamlining that makes 5e more approachable for the sake of complexity and options.

    Basically it’s a bunch of pretentious hipster BS.