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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)E
Posts
53
Comments
3394
Joined
6 yr. ago

  • I'm guessing, you mean this then: https://github.com/edc/bass

    But well, I was rather thinking of when it's using Bash-scripting-syntax to combine multiple commands.Like, maybe there's a for-loop in there. You just can't paste that directly into Fish and have it work. Granted, you should probably put that into a script file, even if you're using Bash, but yeah, just temporarily launching bash is also an option.

  • I have that occasionally when I want to copy a complex bash command from somewhere. But yeah, I can then just run bash, run the command in there and then exit back out of there.

  • It still gives you basically no advantage compared to just making your terminal emulator launch fish by default. And well, it does give you the major disadvantage that scripts without shebang will fail.

  • To me, it genuinely makes a huge difference that I don't have to manually press Ctrl+R for history search. Because 9 times out of 10, I accept a history suggestion from Fish where I did not think about whether it would be in my history.

    This includes really mundane commands, like cd some/deeply/nested/path/. You would not believe, how often I want to cd into the same directory.But I've also had it where I started typing a complicated docker run command and Fish suggests the exact command I want to write, because apparently I already ran that exact command months ago and simply forgot.

  • Yeah, my current software project at work was basically half a year of feature development and since then, we've purely tried to get it into the real world, which meant evaluating use-cases to see where it falls flat and what needs stabilizing, as well as figuring out people's needs and how our software can assist with that, then setting up a demo and hoping they find money somewhere...

  • I believe, they were talking about this Kyle Rittenhouse person. Kyle presumably drinks water. If they're convinced that it turns people gay, well, presumably their own sexuality did not conflict with this theory.

  • To my knowledge, they're entirely separate engines...

  • Veloren started as a clone, or perhaps rather spiritual continuation, of Cube World: https://en.wikipedia.org/wiki/Cube_World

    Cube World was hyped quite a bit, particularly because the solo dev made huge promises. Then he released an Alpha build, made a bunch of money from that and went into radio silence.

    Veloren basically set out to build the game, that Cube World was promised to be. And well, they've long surpassed what was in that Alpha build.

  • I think, this was on my mind: https://pt.mezzo.moe/w/waYE4NkZGpqQ9qpW1th1ga?start=15m10s

    I don't know, with this example in particular, I find it quite disruptive, too, that there's explanations of the game mechanics and then the character barges in with some funky expression and some rhethoric question à la "And then I'm that thing?". Yeah, dude, did you not listen to the tutorial ghost explaining that just then?

    In fairness, this is a game that's pretty much story-first with a bit of puzzling in between. And it was only that Let's Play that I saw; I would've almost certainly skipped that game, if I came across the store page, since I assume, it would've been obvious that it's a story game.Well, and also in fairness, this is a pretty fringe game. There's a decent chance that it isn't considered 'good' in other aspects either.

    In general, I don't want to be too critical. Not every game has to be for me. Well, most don't have to be, since I don't play an insane variety of games to begin with. But yeah, still just wanted to throw that into the conversation as a pet peeve of mine, since there's (perhaps less egregious) examples of that in a variety of games.

  • I think, you're perhaps conflating story with gameplay here? I do think, it's good to incorporate the tutorial into normal gameplay. So, you start playing the actual game right away and get told the controls as you need them. And sure, if it is a story-driven game, that probably means there has to be a story segment before all that to explain why you're starting on this journey to begin with. So, I'm not saying I want the tutorial to be an entirely separate thing, like it typically was in the 90s.

    I'm mainly just complaining about when it's too intermixed, because I'd like to be able to skip all the text boxes where they're rambling about the story. If they switch mid-sentence to explaining what you're supposed to do and what buttons to press, then I'm likely to miss that while skipping through the story bits.Preferably, there's a separate info box on screen after the dialogue ends (which is a good idea for several reasons), but it could also just be highlighted, if they want it to be within the dialogue.

  • I actually reinstalled it myself after writing that comment. 😅

    I only really started to fully appreciate it, when I learned that drifting gives you a boost. So, if you're going around curves, you pretty much always want to drift, which then kicks your speed up once you stop drifting. Maintaining a higher speed than your car normally goes, is vital for beating the harder difficulties.

  • Spannend, dass im Deutschen das Wort "Eichel" auch mit "Ei" beginnt.

  • Sieht lecker aus, bis auf die Pizza.

  • I really don't like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.

    I also have to say, though, that it really doesn't help my immersion when the fairy, that just told me she's from the clan Uhgaloogah, then tells me to press the X button on my controller.If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn't part of the game world.

  • Where I typically notice it, is that the text starts repeating a few handful of points.

    The prompt will have been to write a story on those points, and because it doesn't have much else to go off of, it will just shoehorn those exact points again and again.

    I expect this to always be a telltale sign, because if your point can be made in the length of the prompt, there's a rather limited amount of noise it can add to that before it would have to go off-script.

  • My problem was that "Albert Heijn" is a dude's name. It does not exactly scream "we're talking about a real physical building".

    For all I knew, the impossible problem we're solving could've been on a mathematical plane, named after mathematician Albert Heijn. "Sweeping" just as well can be used in an abstract sense.

    Obviously, I did think of physically sweeping a physical floor first and foremost, but especially with the rest of the blog post being so entirely abstract, I had doubts on that for far too long, which did not make it easier to understand.

  • It pretty much defeats the point of spaghetti. Spaghetti trap sauce by being long enough to wrap them around your fork. If you want shorter pasta, there's tons of shapes out there which are better at trapping sauce without wrapping around a fork.

  • Mario-Kart-at-home by the way: supertuxkart.netBuy now for $0 and get Rocket-League-at-home for free on top!(It's one of the game modes in SuperTuxKart. 🙃)

    But yeah, $80 is kind of wild, even just because it's fundamentally still a cart game. You pretty much need a group to regularly play it with, otherwise you won't get your money's worth out of that.

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    How I imagine mathematicians...

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    Copy RSS Button (Extension)

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    Underappreciated top

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    Wish granted

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