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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)E
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3387
Joined
6 yr. ago

  • Veloren started as a clone, or perhaps rather spiritual continuation, of Cube World: https://en.wikipedia.org/wiki/Cube_World

    Cube World was hyped quite a bit, particularly because the solo dev made huge promises. Then he released an Alpha build, made a bunch of money from that and went into radio silence.

    Veloren basically set out to build the game, that Cube World was promised to be. And well, they've long surpassed what was in that Alpha build.

  • I think, this was on my mind: https://pt.mezzo.moe/w/waYE4NkZGpqQ9qpW1th1ga?start=15m10s

    I don't know, with this example in particular, I find it quite disruptive, too, that there's explanations of the game mechanics and then the character barges in with some funky expression and some rhethoric question à la "And then I'm that thing?". Yeah, dude, did you not listen to the tutorial ghost explaining that just then?

    In fairness, this is a game that's pretty much story-first with a bit of puzzling in between. And it was only that Let's Play that I saw; I would've almost certainly skipped that game, if I came across the store page, since I assume, it would've been obvious that it's a story game.Well, and also in fairness, this is a pretty fringe game. There's a decent chance that it isn't considered 'good' in other aspects either.

    In general, I don't want to be too critical. Not every game has to be for me. Well, most don't have to be, since I don't play an insane variety of games to begin with. But yeah, still just wanted to throw that into the conversation as a pet peeve of mine, since there's (perhaps less egregious) examples of that in a variety of games.

  • I think, you're perhaps conflating story with gameplay here? I do think, it's good to incorporate the tutorial into normal gameplay. So, you start playing the actual game right away and get told the controls as you need them. And sure, if it is a story-driven game, that probably means there has to be a story segment before all that to explain why you're starting on this journey to begin with. So, I'm not saying I want the tutorial to be an entirely separate thing, like it typically was in the 90s.

    I'm mainly just complaining about when it's too intermixed, because I'd like to be able to skip all the text boxes where they're rambling about the story. If they switch mid-sentence to explaining what you're supposed to do and what buttons to press, then I'm likely to miss that while skipping through the story bits.Preferably, there's a separate info box on screen after the dialogue ends (which is a good idea for several reasons), but it could also just be highlighted, if they want it to be within the dialogue.

  • I actually reinstalled it myself after writing that comment. 😅

    I only really started to fully appreciate it, when I learned that drifting gives you a boost. So, if you're going around curves, you pretty much always want to drift, which then kicks your speed up once you stop drifting. Maintaining a higher speed than your car normally goes, is vital for beating the harder difficulties.

  • Spannend, dass im Deutschen das Wort "Eichel" auch mit "Ei" beginnt.

  • Sieht lecker aus, bis auf die Pizza.

  • I really don't like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.

    I also have to say, though, that it really doesn't help my immersion when the fairy, that just told me she's from the clan Uhgaloogah, then tells me to press the X button on my controller.If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn't part of the game world.

  • Where I typically notice it, is that the text starts repeating a few handful of points.

    The prompt will have been to write a story on those points, and because it doesn't have much else to go off of, it will just shoehorn those exact points again and again.

    I expect this to always be a telltale sign, because if your point can be made in the length of the prompt, there's a rather limited amount of noise it can add to that before it would have to go off-script.

  • My problem was that "Albert Heijn" is a dude's name. It does not exactly scream "we're talking about a real physical building".

    For all I knew, the impossible problem we're solving could've been on a mathematical plane, named after mathematician Albert Heijn. "Sweeping" just as well can be used in an abstract sense.

    Obviously, I did think of physically sweeping a physical floor first and foremost, but especially with the rest of the blog post being so entirely abstract, I had doubts on that for far too long, which did not make it easier to understand.

  • It pretty much defeats the point of spaghetti. Spaghetti trap sauce by being long enough to wrap them around your fork. If you want shorter pasta, there's tons of shapes out there which are better at trapping sauce without wrapping around a fork.

  • Mario-Kart-at-home by the way: supertuxkart.netBuy now for $0 and get Rocket-League-at-home for free on top!(It's one of the game modes in SuperTuxKart. 🙃)

    But yeah, $80 is kind of wild, even just because it's fundamentally still a cart game. You pretty much need a group to regularly play it with, otherwise you won't get your money's worth out of that.

  • Yeah, they're really dropping the ball here on the important stuff...

  • Huh, didn't know it crashlanded in the US. I guess, that explains why it's such a popular reference in the English-speaking world.

  • Yeah, you ever tried to make the most bland and tasteless rice possible? It's a really popular way of preparing rice here in Germany.

    And well, that's one of the steps, to not fry it.

  • Hmm, sehr guter Punkt, ja, ich hatte an Schottergärten gedacht. Aber warum sind Krokusse denn in einem Steingarten jemals als Unkraut anzusehen?

    Also ehrlich gesagt, bringt mich generell diese Aussage zum Kotzen, dass Krokusse Unkraut sein sollen, egal in welchem Garten...

  • Sprechen wir jetzt davon, dass Holztüren gelegentlich bei sich ändernder Luftfeuchtigkeit einfach so mal Geräusche von sich geben, oder sprechen wir davon, wenn das Scharnier nicht geölt ist und beim Türe bewegen ein Geräusch entsteht, was tiefer als ein Quietschen ist?

    Letzteres hätte ich nämlich, glaube ich, als ein "Knarren" bezeichnet. Das Z ist entscheidend. 😅

    Ich verbinde Knarzen in der Regel mit Holzdielen oder Laminat, die ein Geräusch machen, wenn man drauf tritt.Also ich hätte Knarzen vielleicht am ehesten definiert als ein basslastiger Ton, der eine gewisse Textur hat.

    Und bei Neuschnee, wenn so 10 cm oder so liegen und man dann reintritt, dann entsteht auch ein basslastiger Ton, wenn der Schnee dann eben komprimiert wird.

    Gut, äh, lange Rede kurzer Sinn, ich hab das auch tatsächlich in einem Wörterbuch gefunden. Das Wiktionary hat ein diplomatisches Beispiel:

    "Geht man an einem kalten Wintertag über eine Schneedecke spazieren, kann es sein, dass dieser unter den Schuhen kräftig knarzt und knirscht."

    https://de.wiktionary.org/wiki/knarzen

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  • Recently, I learned that a common way to prepare rice is to first fry it in oil before you cook it (for Pilaf dishes, if I understand correctly).

    And yeah, when I actually tried it, I certainly felt your comment. Like, how much more crunchy do I make them before adding the water?

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  • Science Memes @mander.xyz

    How I imagine mathematicians...

  • Firefox @lemmy.ml

    Copy RSS Button (Extension)

  • Programmer Humor @lemmy.ml

    Me, when doing error handling

  • Linux @lemmy.ml

    Underappreciated top

    friendo.monster /posts/underappreciated-top.html
  • Rust Programming @lemmy.ml

    Everybody's so Creative! (about library abstraction design)

    daymare.net /blogs/everbody-so-creative/
  • Memes @lemmy.ml

    When the webpage doesn't want you opening new tabs

  • Open Source @lemmy.ml

    What's up with FUTO?

    drewdevault.com /2025/10/22/2025-10-22-Whats-up-with-FUTO.html
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    Escaping a string when passing through multiple tools

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    When your Dad gives birth to you

  • General Programming Discussion @lemmy.ml

    Fighting human trafficking with self-contained applications

    lwn.net /Articles/1036916/
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    Thunderbird Accessibility Study

    tilvids.com /w/3ymZQj1ikB9hdtpMmaP836
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    Wish granted

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  • Firefox @lemmy.ml

    Blasphemy! 😤

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  • KDE & Plasma users @lemmy.ml

    Hmm, maybe something's bad with my theme...

  • Programmer Humor @lemmy.ml

    I don't know why this exists...