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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)E
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1233
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2 yr. ago

  • I mean, I bet they'd make a killing off of Firefox themed thigh highs...

  • People don't trust that it can be truly turned off and that it won't act maliciously in some way. That's really the crux of the whole saga. We're at a point where phone companies are getting survey results that say that 80% of users either don't care about AI nor use it or find that it actively makes their user experience worse.

  • I think the big defining question is what will the AI features that they will implement do exactly and how will they run. If it's something that runs in the background (even as unintrusive as the summaries on a search engine like DDG), then it's opt out by default as it's constantly running whether you want it to or not. If it specifically and exclusively runs when you hit the button to activate it and doesn't run at any other time, then I'd say it's unequivocally opt in. And regardless of what a company says that their software will do, at this point I won't believe it until somebody has done a full teardown and discerned what exactly it does behind the scenes. I've seen enough nonsense like the Epic Games Store accessing your browser history and recording keyboard inputs or whatever the other absurd incident was.

  • If it starts reading pages or doing things without you pushing a button, that's an issue.

    And therein lies the rub. The question is whether or not people trust that it won't be doing that regardless of whether or not you hit the kill switch.

  • Except, right now, they absolutely are. The tools are largely as you describe - though thinking about it, I think I'd describe it more as an airbrush vs a paint brush - but that's not the way that upper management sees it for the most part, and not how the average supporter of GenAI sees it even if they don't recognize that that's their view. Both of these groups see it as a way to cut costs by reducing manpower, even if the GenAI folk don't recognize that that's what their stance is (or refuse to accept it). It's the same as in the programming side of the conversation: vibe coders and prompt generators being hired instead of skilled professionals who can actually use the tools where they're truly useful. Why pay an artist or programmer to do the work when I can just ask an LLM trained on stolen work to do it for me instead.

    I read a great post probably a year ago now from somebody who works for a movie studio on why the company has banned hiring prompters. The short of it is, they hired on a number of prompters to replace some jobs that would normally be filled by artists as a test to see if they could reduce their staff while maintaining the same levels of production. What they found was that prompters could produce a massive volume of work very quickly. You ask the team for pictures of a forest scene and the artists would come back in a week with a dozen concepts each while the prompters had 50 the next day. But, if you asked them to take one of their concept pieces and do something like remove the house in it or add people in the foreground, they'd come back the next day with 50 new concept pieces but not the original. They couldn't grasp the concept of editing and refining an image, only using GenAI to generate more with a new set of prompt parameters, and therefore were incapable of doing the work needed that an artist could do.

    A feel-good story for artists showing what AI is actually capable of and what it isn't, except for one thing: the company still replaced artists with AI before they learned their lesson, and that's the phase most of the world is in right now and will probably continue to be in until the bubble bursts. And as Alanah Pierce so eloquently put it when talking about the record setting year over year layoffs in the gaming industry (each year has been worse than during the 2008 financial crash): "Most of those people will never work in games again. There's just too many people out of work and not enough jobs to go around." These companies currently in the fuck around phase will find out eventually, but by then it won't matter for many people. They'll never find a job in their field in time and be forced into other work. Art is already one of the lowest paying jobs for the amount of effort and experience required. Many artists who work on commissions do so for less than minimum wage, and starting wages in the game industry for artists haven't increased since I was looking at jobs in the field 15 years ago.

  • To put it quite simply, Americans don't know how to protest anymore.

    Our communities have been gutted and any support structures destroyed, and we've been fed lie after lie for decades about the "proper" way to protest. The only people who can afford to protest are those who have already lost everything and college kids, and they face constant harassment from the progressives for not protesting out of sight where they can be easily ignored and violence from the conservatives and cops with no repercussions.

    Everybody else has just enough left to be afraid to do anything that would risk losing it, and they have to spend all their energy trying to keep their head above the water anyway, so they don't have the time or energy to put towards swimming for dry land. Plus a good portion of the population is busy trying to push everyone else's heads underwater and drown them. It's the same reason why the Nazis managed to embroil the entire world in a war and commit one of the worst genocides to date while only making up maybe 25% of the German populace at their largest. I think they maxed out around 15%.

    Nothing will happen until a certain threshold of the population has nothing left to lose.

  • You underestimate the ability of the American populace (Republicans) to handwave away and justify any action so long as it's their team who's guilty. It won't be long until they're arguing about the distinction between pedos and "minor attracted people" and ephebophilia.

  • Valve does not have a monopoly by any definition of the word, especially the legal definition. They don't have a majority of the business because they buy out the competition or use their position to drop prices to a level that others can't compete with. They have a majority of the market because they provide a better service than the competition and have been doing it long enough to have developed a cultural gravity in the same way that Xbox, PlayStation, and Facebook and Twitter have.

  • "Something something piracy is a service issue."

    -Gandhi, probably

  • Also add "-AI" without the quotes to the end of your search. Booleans still work with DDG at least, I don't know if they do on Google anymore.

  • So you're saying that the ChatGPT's and Stable Diffusions of the world, which operate on maximizing profit by scraping vast oceans of data that would be impossibly expensive to manually label even if they were willing to pay to do the barest minimum of checks, are the most vulnerable to this kind of attack while the actually useful specialized LLMs like those used by doctors to check MRI scans for tumors are the least?

    Please stop, I can only get so erect!

  • And the Cheeto got less votes than he did the first time around. People are fed up with the system on both sides it seems.

  • It's the usual bisexual dilemma: "Look how smoll he is! And look how tall she is!"

  • When it comes to Epic, a quote from the great Shigeru Miyamoto, creator of many beloved Nintendo icons, comes to mind: "A delayed game is eventually good. A rushed game is bad forever." First impressions are incredibly important and trust is a hell of a lot harder to gain than to lose, and Epic not only made a bad first impression but they also kept doing things that people generally disliked.

    IIRC, the sale on unreleased games was only some big AAA titles, but not only was it scummy, it also was clearly a part of a larger strategy that Epic was using to try to force people to use their store rather than actively compete with Steam. They had nowhere near the number of features Steam has, the store was difficult and frustrating to use, and the launcher was performance hungry as well as acting similar to malware - it checks through your internet browser's history for one thing (or used to, I haven't touched it since it launched).

    People disliked exclusives even when they were relegated only to consoles, and the lack of exclusivity was a selling point of PC gaming for a long time (until every publisher under the sun tried to wall off their titles behind their own launchers and stores, and people hated that as well). But the big sin Epic made was when they bought out devs who had plans to release on Steam and demanded that they pull their games off of Steam - sometimes for a period of a year, sometimes permanently. These were games that people had paid for, either through preorders or as backers for Kickstarter funding or something.

    And then you get into some of the more...beliefs and values side of the system. Where Valve has made a stand against NFT and AI games to general applause, Epic has embraced them and the store has filled with all the things that gamers expected to see as a result of those: asset flips and scams. They're already an issue on Steam, but keeping NFTs and AI off the platform has mitigated some of it by eliminating some of the tools that make it even easier to make them than it ever was before. I believe they also got in some hot water with devs around the same time that Unity did for some policy change that negatively affected people using Unreal as their game engine (that they later backed down on).

  • I mean, there were mass protests, they just didn't do shit.

  • Yeah, but it's not a 1 to 1 comparison like people like to make it out to be. Valve takes a higher percentage but offers more for that higher price.

  • Agreed, my first thought was about the stats for Twitch streamers where having more than something like 10 concurrent viewers consistently for a 30 day period puts you in the top 15% of streamers on the platform or whatever. I forget the exact numbers, but it's something crazy like that.

  • Steam also provides a lot more than just a store front for devs at that price, including customer support, multiplayer servers, anticheat, and forums and other social features.

    Epic also launched their store without a shopping cart (you had to buy everything as individual transactions) and put new, unreleased games up for sale at up to 50% off without permission from the devs during their first sales event, amongst other things. Like buying multiplatform games to ensure that they only launched on the Epic store. Nobody liked it when Ubisoft, EA, Blizzard, or Rockstar tried that exclusivity crap with their own launchers/storefronts, and they don't like that Epic does it either.

    Dude is a twat and his opinions unfortunately drive Epic's policies. People hated Steam when it first launched as well, but Valve as a company has consistently worked to put customer value and rights as a selling point of their products, and people appreciate them for that. Beyond Steam as a sales platform, they've been a driving force in other parts of the industry such as VR and Linux gaming.

  • politics @lemmy.world

    Elon Musk’s Cronies Locking Federal Workers Out of Computer Systems

    www.yahoo.com /news/elon-musk-cronies-locking-federal-215905907.html
  • News @lemmy.world

    Elon Musk’s Friends Have Infiltrated Another Government Agency

    www.wired.com /story/elon-musk-lackeys-general-services-administration/
  • News @lemmy.world

    Elon Musk’s Cronies Locking Federal Workers Out of Computer Systems

    www.yahoo.com /news/elon-musk-cronies-locking-federal-215905907.html