Unified state shouldn’t be much of a problem for static web hosting.
Unified state shouldn’t be much of a problem for static web hosting.
I use tt-rss in combination with FeedMe on my Android.
That would be a horrible experience: You sign up (even if it’s just for a dollar) and then you would have to wait a month until you can play the new stuff. This way they are still giving away the single player campaign and one month of multiplayer for a fraction of the original price. If you want to buy the game it might even be cheaper to sign up and buy it with the included discount and then cancel again.
So what he’s saying is he decided not to do it. That’s all you have to know…
Yeah…the supporters take the role of Sony here…
There is still Star Citizen…
Considering the name you may need to use a negative exposure time on your camera. 🩶🕑
And don’t forget Desperados 3 which has a western theme.
What I meant was that it will not be that hard to replicate. It might feel complicated and deep but most likely isn’t that complex. Sure - without analyzing the original source code (which isn’t legally available as far as I know) - it might be impossible to recreate the exact behavior, but it should be possible to mimic the behavior - it might just take a few attempts to fine tune the input parameters.
Top 0% of games is a pretty narrow field… (☉。☉)!
Demis Hassabis is a genius in the field of artificial intelligence, but the AI of Black & White is 20+ years old and runs on pretty limited hardware (by today’s standards).
I’m pretty sure you could train an AI to play a game like Civ, but the problem stays the same. As everything progresses to get more complicated and you have to decide even more every turn it gets harder and harder to train. The results are kind of unpredictable and you might have to train your AI again with every patch. It will limit the systems your game can run on (even excluding some platforms) and heavily impact performance on the systems it can run on.
The gameplay stretching out in later rounds is also what makes the AI so hard to improve. There is just too much to do and the effects are too complex to understand for a classic game AI. If they simplify the gameplay with the player progression into later ages it will also make the development of a competent AI more likely.
But to be honest: I doubt anything like that is going to happen. Even when controlling a planet wide empire I will have to decide what every city is going to do next and what every unit is going to do in the next turn…
Someone complaining that Google chose “privacy over functionality” was not on my bingo card…
But what if your name is not Ian…
I think you have realized that every comment here was about your decision not to use Git. I don’t think there is much more to say about this…
You don’t have to. Absolutely not.
But: As a potential user it provides some additional features your solution lacks. I can easily fork or clone your repo and change things if I need to. If I think it benefits the project I can easily offer these changes back to you, if I don’t I can still profit from future development on your side and incorporate my changes into it. I can very easily check what has changed between two versions without relying (trusting) your changelogs or performing a manual diff.
But most importantly it is a matter of trust. Not so much trust in your intentions and the possibility of malicious code (Git won’t prevent that), but it obfuscates your code unnecessarily making it harder to continue if you at some point decide to stop maintaining it or even detect vulnerabilities as it is not easily accessible without knowing where to look for it.
Some BIOS manufacturers allow you to disable all halts on errors. As soon as you connect to the network your system should be able to sync its internal clock.
I like the idea, but may I ask why you don’t use a version control system like Git (or anything else that fits your needs)?
I’m pretty sure pentagons are a subspecies of bestagons…