I was in a PetsMart and I swear they had regular ass sticks that they found outside with $5 price tags on them. You could literally walk 10 steps out of their front doors and find the same thing for free.
Ive played through Kingdom Hearts every couple of years since it came out! I was in 1st or 2nd grade when it came out and it was one of the first "big" games I ever beat.
I tried out Gothic a couple of years ago for the first time and I thought it was amazing! Very old school and I didn't know what I was doing but those kind of games feel so alive. I was overwhelmed with all of the things to do. I didn't make it to far but have been thinking of trying it out again soon. I usually play games for the first time vanilla, but are there any mods you recommend for first time players?
All my life I never saved tabs and everytime I closed the browser I would open it again with just the home oage. Then about a year ago I downloaded Zen Browser and I really liked the tab management that came with it. I created some profiles and folders to organize the tabs in so now I have maybe 20-30 tabs always open, but they are almost always used regularly. I might have 5 for my school. 5 for torrenting/hosting. A few for music related things, gaming, etc. It's very organized and basically replaces the need for a custom html homepage.
Overcooked is definitely all of those things, but purposefully designed to be that way. If you don't care about winning especially after trying a level for the first time or first ten times, then you can still enjoy the game. Making mistakes can be silly and quite fun. If you are a perfectionist who gets quickly frustrated at seeing failure, then stay away from it.
I think of it as like playing a game of telephone with a group of people. Expect to fail spectacularly the first time, but it's all in good fun. After a bit of practice though, you'll get it down. Like everything in life, it's just not for everyone.
This is how I feel about ads. If I request an article or video from a website and they send it to me alongside an ad, shouldn't I just be able to say "no thank you" to the ad and not accept it\block it. The content I asked for was willingly sent to me so it seems hard to claim that it was stolen or pirated.
Where I live all the grass in peoples yards are not native and would absolutely die without constant upkeep by humans. I really don't understand the point. I get that it looks neat and upholds the aesthetic of luxury yards, but I've never thought natural foilage was ugly and never understood why it was unwanted by people. The picture perfect at grass lawns are very uninviting for people to actually walk around on. At that point it's basically the equivalent of putting plastic on all your furniture and telling guests not to sit on it
I think there is a difference between what the developers expect and what characters expect. In Fallout3 a settlement builds their town around a deactivated nuclear bomb. There is an opportunity very early in the game to detonate it, which most characters understandably react poorly to. But I wouldn't rate the game poorly because the surviving NPCs of that settlement become hostile to the player afterwards. The developers don't really expect anything from the players as there is the choice to do either thing. I thought Dishonored did that as well. NPCs who cause havoc to the city by killing people and spreading disease will hear complaints from the surviving citizens. Also the story of the game sets up the player to be framed for murdering the empress so most NPCs by default already hate the player character. I liked that the game gave players the choice to remain noble and try to actively prevent further chaos or say fuck it and slaughter everyone who stands against you even if you are technically in the right.
Appreciate the response. I feel that I'm in the minority when it comes to caring much about good or bad endings. Usually if a game has several endings I'll replay it to get the other endings. I've never really felt that a "bad ending" was a punishment though. Even if I get immersed in the character I'm playing, I never felt as though I experienced the negative outcomes. I was playing Baldur's Gate 3 with a friend and he was getting mad at me because I wasn't playing lawfully good lol. That game was designed to keep progressing no matter what choices you make. You can kill the most important characters but the game keeps going. Yet he felt as though we would have to reload a previous save if I did something too "wrong". Anyway, I just find the difference of opinion on the topic interesting lol sorry for the wall of text.
That's true, it is a game where each choice has a direct consequence. Going along that train of thought, do you see the "star system" in GTA as the game scolding you for your choices? If you've never played it, in GTA you are a criminal and as you commit crimes you get a star rating. The more stars means the more law enforcement that attempts to subdue or kill you. There really isn't a way to complete the game in a non-violent manner though.
Can you explain why you think the game punishes the player for engaging in combat and killing enemies? I get that the events in the game may change but I'm not getting how that's a punishment to the player.