That was what i heard but i just looked more into it and it's 10 thousand monthly players with 1000 concurrent players wich is still really good! Gorilla tag is at 1300 concurrent players on steam right now. There might be 10x that on the quest platform. Meta didn't like that their game wasn't as successful as the monke game.
It sounds like you are talking about echo arena VR but that was purely a meta decision if not just andrew bosworth's idea to shut down the game for only having around 10k concurrent players wich is huge for a pvp VR game.
I'm starting a new character for the dlc and i have to say they did improve the quests compared to the launch version. They added a lot of markers on the map to make them easier to follow.
Same. I'm always playing a variety of VR games and noita. But if i could play noita in VR i definitely would XDI found this guy https://youtube.com/@grantkot?si=lRNFq8OeSnPm8wOO on youtube that has a great looking engine that has already partly implemented VR he says and i can't wait to see where this goes!
I personally want more physics simulations. I always loved 2D falling sand games where everything reacted with each other and after a long time not having games with those mechanics i found noita and i can't stop playing it. As much for the game loop then for the game's falling sand engine.
I don't see how anyone could be for it. What good does it make to be connected to a psn account? I had to make one the other day because my friend wanted to send me funny stuff he did on ps5 and couldn't share it outside of the psn. They want more people to make accounts i guess. Even if you don't own any ps devices.
Yes individually. XD