I understand how crafting and tech trees work, and I've played plenty of roguelikes and soulslikes. I'm saying this makes no sense (and I'm sure it's not the only example):
Early in the game I have to collect rocks and sticks and gold (IIRC) to make a "science machine" (WTF is that?) as a requisite for further crafting.
Seriously, where did this BS come from? And how the hell would I know this necessary recipe without looking it up? It's like the devs were like "I guess we need a crafting station. Uhh... throw together some rocks and sticks, whatever".
EDIT: The recipe is apparently shown in-game. But it's still astonishingly stupid that they didn't call it a "workbench" or similar like every other game.
But it's not a matter of "figuring it out" if there's no logic to the items. I'm supposed to just combine random shit and hope something good happens? Seems pretty disrespectful of my time.
For me it's Don't Starve. It doesn't make any goddamn sense. Early in the game I have to collect rocks and sticks and gold (IIRC) to make a "science machine" (WTF is that?) as a requisite for further crafting. And I found out the hard way that my character has to put flowers on their head to avoid dying from insanity. What were the devs smoking?
If you can, notify the manager you interviewed with that HR sabotaged this. At least where I work now, the tech teams are great but HR is a hot mess and we (sadly) have no idea what the hell they are doing.
It's probably not worth your time or effort though.
Inside the atlas, or the human body? 🤔