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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
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330
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2 yr. ago

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  • Ah, but you see the AI let us reduce headcount for full time employees. Reducing the budget for full time salaries.

    Now we just spend twice as much on contractors and consultants, but that’s a different budget, so it’s not my problem.

  • The site doesn’t define what a code smell is, though. It’s just a list of Don’t Do’s.

    That’s kind of the nuance I would be hoping for.

    Something like:

    Code Smells are clues that something is amiss. They are not things that always must be ‘fixed’. You as an engineer will, through experience in your own codebase and reading of others, develop a sense of the harm imparted by and the cost of fixing Code Smells. It is up to you and your team to decide what is best for your codebase and project.

    (The rule of 3 formatting was intentional, given the community we’re in)

  • I think to present rules like this as hard rules, with little explanation and no nuance is harmful to less experienced engineers.

    A prime example here is the Duplicated Code one. Which takes an absolute approach to code duplication, even when the book that is referenced highlights the Rule of Three:

     
        
    The Rule of Three
    Here’s a guideline Don Roberts gave me: The first time you do something,
    you just do it. The second time you do something similar, you wince at the
    duplication, but you do the duplicate thing anyway. The third time you do
    something similar, you refactor.
    Or for those who like baseball: Three strikes, then you refactor.
    
      

    I've seen more junior devs bend over backwards, make their code worse and take twice as long to adhere to some rules that are really more what you'd call guidelines than actual rules.

    Sure, try to avoid code duplication, but sometimes duplicating code is better than the wrangling you'd need to do to remove it.

    Making extra changes also leaves extra room for bugs to creep in. So now you need to test the place you were working, and anywhere else you touched because of the refactoring.

  • Fancy pants. The only time I got online to check my emails was when the travelling bitwarden came around, usually in the spring. Unless the winter was hard and the pass was blocked.

  • Hey now! Only reading the headline is a tradition on social media!

  • To maintain the status quo.

  • Name an anime that builds hype better than Ippo.

    Difficulty: Impossible

  • IXE. It’s new and fun

  • I was looking for 3 months each time. I have like 15 years exp!

  • The article (as far as I read) fails to mention the that layoffs have hit then entire tech sector. Not just games.

    I lost my job (iOS dev and actually a games dev job) twice in ‘24. I don’t think it is necessarily a reflection of the games industry.

    There are some really nice games this year, if you know where to look. I’m playing Uncle Chop’s Rocket Repair and it’s awesome. So fun, so inventive, great visuals, mechanics and soundtrack.

    Deadlock has also gotten a fair chunk of my time. I scratches the same itch as DOTA and a little bit of CS too.

    Creeper World got a new instalment, too. Different from the 4 mainline games, it’s new and fresh and fun.

  • So Ciri’s eyes and tolerance for Witcher potions show that she has gone through the Trial.

    Given the OPness of her at the end of 3, I think we can presume something or someone has subdued her Elder Blood power and she took up Witcher power to fix things. (We can say subdued, because I think we see a small flash of Elder magic near the end of the trailer)

    Hopefully CDProjekt don’t announce the wrong release date this time

  • Somebody do one with a non-Caucasian character that they change to Caucasian male. But don’t point it out.

  • You say “open ended” but it’s not. Project Zomboid has one ending.

  • It’s the simplest solution to get exactly what I want at all times.

  • Get silicone mats for your work surface. There’s always dripping and it’s hard to clean up, so you just cure it on the mat and bend it off later.

    Hollowing is like infill in fdm, it saves you resin. (But not time, since resin cares about the number of layers, not the amount of resin used. )

    But once you hollow, you will trap liquid resin inside the part, so having a hole that your wash fluid can get in and clean the inside of the part is a good idea.

    Since print time is based on the number of layers, it takes the same time to print one mini as it does to print a plate filled with minis (of the same height)

    Some kind of eye protection is a good idea. Splashes of resin and clipping supports can flick resin and such into your eyeholes.

  • “haha”

  • Even the blurb on this post shows she said “You people are next.” Which given the motivation and action of Luigi, is a clear threat.

  • Got the pop up on my desktop, never would have thought about donating without it.