While you're right, this normalization may take upwards of a year. This manufacturing is not easy to set up and if the manufacturers see this as a one time purchase, they may also decide not to scale up production. After all, they just started making 2-3x on existing products.
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For me, intend to dislike pure roguelikes because of the lack of meta progression. I tend to get a limited amount of time to play, so I don't like games that require a time sink to get enjoyment. And as I get older I'm getting less 'gud' at games too. This is the reason I avoid almost all multiplayer, most grindy single player (ubisoft) and pretty much all soulslikes.
I like the feedback loop of the game getting easier without me necessarily having to do the heavy lifting of getting better. And it doesn't have to be straight upgrades. Hades with its weapons is mostly sidegrades, and those are fun too.