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Cake day: 2023年10月25日

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  • There’s a rather long documentary on it. I want to say by NoClip but not totally sure.

    Short version is they came up with the idea in the 90s I want to say, playing tabletop with a friend group. Two main designers. Helped set up a company to make a computer RPG version and designed and built the game with a team. Outsider investing came in and bought up some amount of the company.

    Once game was built and shipped and they were looking into what to do next they were effectively ousted from the company. So the two original designers of the game now get nothing and lost control of their passion project.

    Edit: while. NoClip is making one, the one I’m thinking of was done by People Make Games. At least I think it’s this one? https://m.youtube.com/watch?v=JGIGA8taN-M



  • My parents used to go down to Arizona. They sold their trailer back in 2018 (so just before Covid which was very lucky). They’ve done the odd trip down to the US (they sold because they wanted to go to different places) but plan to go out to Vancouver Island and other places more often now.

    Family friends with a house in Palm Desert sold their place after Trump joked about Canada being the 51st state and plan to never go back down again. At least for as long as he is president.




  • Friend recently asked me something similar as he’s finalizing a divorce and has started dating again, though he’s a bit younger than you (and the girl is a bit younger than your example).

    I forget exact ages but the half your age plus 7 rule was met. Say 42 and 29?

    She worked in our industry and specifically the same role he did, but at a more junior level I have to assume.

    Distilled down a but I essentially said if they like each other and they are together because of that, then it’s fine. They are both adults and can have fun together as much as they want. They need to keep that balance though. If it becomes a mentorship kind of situation then they probably both need to take a step back and reflect on what that means.



  • Software engineering in Canada in the 2000s. Most of the labs in my university ran Linux, at least in the engineering, math, and science areas of campus.

    Personally I ran, depending on the year, LFS (Linux from Scratch), Slackware, or Gentoo (which still lives on that laptop today but also it hasn’t been booted or connected to a network in like 10 years).

    I think there was only one lab with Windows. We also had a lab of Solaris machines but I bet those are gone now.

    No idea what Law, Nursing, and other faculties in the other side of campus used.






  • BlackAura@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    3 个月前

    Oh absolutely having an aggressive manager and skip will help you with bonuses and promotions. But they don’t force managers to give people low scores anymore.

    While the management tool had a weird slider and score system (you could give a number between 0 and 1000 IIRC), the general terminology was you could get between 0 and 200, indicative of how you compared to the average person at your level. 100 meaning you did average per-say or completed about 100% of the work an average person could complete.

    While not unheard of it was basically impossible to get 200% (required at least your skip/M2 and maybe your M3 to agree).

    Last I heard (keep in mind this was 2023 or so) managers got around 105% or 110% of their bonus allocated for their team. Generally that meant you could give everyone “100” if you wanted, but practically it never worked out that way.

    Also there were strict rules you couldn’t take from a more junior budget to give a more senior person a higher bonus. You could however take from a more senior budget and give it to a junior.

    I. E. I couldn’t give two SWE1s 80 to give a SWE2 a 120. The reverse was allowed though.

    Layoffs are generally done algorithmically. I’m not kidding. They don’t want to be sued. They follow all the legal rules otherwise (can’t layoff a US citizen without laying off a Visa employee first, etc).

    Source: I worked there for 11 years, I was an IC but have many friends who are managers who would tell me how the system works, and have been laid off twice. The first time I found another position within MSFT but the most recent time, in December, I opted to take some time off and find something else.

    Edit/addendum: when the managers get in the room for people discussions a lot of that is around promotions. Very little is bonuses. Bonuses are determined by your manager, then go up the chain. So your manager sets and signs off on your score. Then your M2 checks it and either sends it back if they don’t agree or signs off and sends it up. Then your M3. At the M3 and higher levels I suspect they don’t look too close but just make sure everything makes sense and the budgets balance.






  • Rogue had you start from scratch with a new character in a random map every time.

    Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

    Rogue-like has slowly changed to mean “start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random”

    So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right…).

    But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

    Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

    Maybe we could adopt the idle/clicker game term Prestige, but that’s more of a voluntary restart when you hit a wall and can’t progress, so I don’t think it quite works.