And publishers aren't interested in losing control of an IP
They don't have to do that.
or supporting them indefinitely.
They don't have to do that.
Now that I wrote that thrice, I feel like it reads as passive aggressive, but that wasn't the intention. Anyway, the only requirement is to not brick the game, which shouldn't be a problem for any game that contains a singleplayer mode.
For online-multiplayer-only games the publisher would actually have to work some solution, which costs money. I'm interested to see how that goes.
I was half joking, but honestly thank you for the explanation. I hadn't thought of that.