Ah, the fallacy of overly literal reading of rules.
Which is why I hate the "spells only do what they say they do" argument. There's a lot of things that should logically happen when you cast certain spells that aren't specifically written in the rules.
Crawford also rules that See Invisibility doesn't remove the advantage/disadvantage on attack rolls because it doesn't say so in the spell's effect, so... Yeah, I always ignore what he says.
I remember when people were so excited for the ABK acquisition. They really believed that MS was going to offer all the catalogue for cheap on their subscription service day one, and that Xbox would end up winning the console war.
The point I was trying to make is, that with their abysmal sales, maybe these units were produced before the tariffs went into effect, which means that they were not losing money on their sales, but increased the price anyway.
With how much and how fast Xbox sales have been dropping, are they even producing new units to sell? Or are they using tariffs as an excuse to raise the prices and make as much bank as possible with what little customers they have left?
Without going into much detail, I know of an indie studio where the game director wanted a lot of personal oversight on many things, music included. From giving other games' tunes as a moodboard to take inspiration from for specific tracks, to minutiae like removing an instrument, swapping an instrument for another one, slowing or increasing the beat...
I don't think it's a matter of indie vs AAA studios as a lot of people here are making it out to be. It's a matter of how big of a personality the game director is, and how much oversight they want over their game.
Wouldn't I be able to accomplish the same results via regular roleplay and a Deception check, without the need of a feat?
It's like having a feat that allows me to make a check to climb a building. Like, sure, that's nice, but I could accomplish the same by... Telling the DM I want to climb the building, and passing the required check.
I feel like everybody will answer "Silksong" for the foreseeable future lol
As for me, I've been in a mood for zombie games for the past few months. There are a LOT of them, but good ones? Not very much. I finished RE2make (which I kind of liked, with reserve) and RE3make (which I despised) at the start of the year, then moved to RE8, but I found it disappointingly boring, so I switched to Dying Light, which I've played for the past two months.
It's technically a replay because I played it already a few years back, but I didn't bother with the DLCs because I was kind of over with it by the end of the story, so I hope to 100% it this time. I really like it actually! I just find open world games exhausting in the long run as they drag on a bit too much.
You're right! It also infringes on Nintendo's exclusive patent to (a) show things on a screen, (b) move said things with a controller, and (c) display written text via alphanumeric strings.
Ah, the fallacy of overly literal reading of rules.
Which is why I hate the "spells only do what they say they do" argument. There's a lot of things that should logically happen when you cast certain spells that aren't specifically written in the rules.