AernaLingus [any]

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Cake day: May 6th, 2022

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  • They’re listed separately in the source, although I still think there’s some missing historical context (probably a strong link between “gaming” and the other two activities banned, as has been said elsewhere in the thread).

    https://en.prolewiki.org/wiki/Library:Report_on_an_Investigation_of_the_Peasant_Movement_in_Hunan#9._PEASANT_BANS_AND_PROHIBITIONS

    9. Peasant Bans and Prohibitions

    When the peasant associations, under Communist Party leadership, establish their authority in the countryside, the peasants begin to prohibit or restrict the things they dislike. Gaming, gambling and opium-smoking are the three things that are most strictly forbidden.

    Gaming. Where the peasant association is powerful, mahjong, dominoes and card games are completely banned.

    The peasant association in the 14th District of Hsianghsiang burned two basketfuls of mahjong sets.

    If you go to the countryside, you will find none of these games played; anyone who violates the ban is promptly and strictly punished.

    Gambling. Former hardened gamblers are now themselves suppressing gambling; this abuse, too, has been swept away in places where the peasant association is powerful.

    Opium-smoking. The prohibition is extremely strict. When the peasant association orders the surrender of opium pipes, no one dares to raise the least objection. In Liling County one of the evil gentry who did not surrender his pipes was arrested and paraded through the villages.

    The peasants’ campaign to "disarm the opium-smokers’! is no less impressive than the disarming of the troops of Wu Pei-fu and Sun Chuan-fang [27] by the Northern Expeditionary Army. Quite a number of venerable fathers of officers in the revolutionary army, old men who were opium-addicts and inseparable from their pipes, have been disarmed by the “emperors” (as the peasants are called derisively by the evil gentry). The “emperors” have banned not only the growing and smoking of opium, but also trafficking in it. A great deal of the opium transported from Kweichow to Kiangsi via the counties of Paoching, Hsianghsiang, Yuhsien and Liling has been intercepted on the way and burned. This has affected government revenues. As a result, out of consideration for the army’s need for funds in the Northern Expedition, the provincial peasant association ordered the associations at the lower levels “temporarily to postpone the ban on opium traffic”. This, however, has upset and displeased the peasants.








  • Submission image description

    A YouTube thumbnail from a channel called “Study Juche” which shows a brunette VTuber with a bob cut, glasses, and a five-petaled burgundy flower hair ornament reading a book. The text on the thumbnail reads:


    On Expanding and Strengthening Party Ranks and Promoting the Role of Party Organisations

    Kim Il Sung

    Read by Namgung Mi-hi


    There is a circular logo in the center in the DPRK’s colors (red, white and blue) with a red star atop a book with the words “Study Juche” written on the upper half of the perimeter.

    Link to the channel introduction and the video in the image. The channel is a repository of English audiobooks of short Juche texts (at time of commenting, all by Kim Il-Sung) read by the channel operator.






  • Ooh, thanks for the tip—never heard of that book, but I’ll have to check it out! I always loved reading his Iwata Asks roundtable discussions with developers. The fact that he was still pitching in on programming efforts while he was President of HAL Laboratory is a testament to him never losing sight of his game developer roots. Polar opposite of someone like Reggie Fils-Aime—I guess we can thank for some good memes, but I watched a long-form interview with him recently and he comes off as a total business ghoul.

    In the meantime, I can recommend these two shmuplations interviews with Satoru Okada[1]:

    https://shmuplations.com/satoruokada/

    https://shmuplations.com/okada2022/

    I think I’d only ever heard of him in passing, but he’s quite the character! The first interview will give you a sense about his personality and background (and I think is a prime example of “If you want to create things, you should go out and experience life!”), while the second one is chock full of interesting anecdotes about his time at Nintendo.


    1. Bio blurb: “Although his name is not well-known here, Satoru Okada designed (or co-designed with Gunpei Yokoi) every Nintendo handheld from the Game & Watch to the Nintendo DSi XL” ↩︎



  • He’s exacting his revenge for not getting with that ethereal bisexual back in college.

    The reference

    Looking back, it’s embarrassing to recognize the degree to which my intellectual curiosity those first two years of college paralleled the interests of various women I was attempting to get to know: Marx and Marcuse so I had something to say to the long-legged socialist who lived in my dorm; Fanon and Gwendolyn Brooks for the smooth-skinned sociology major who never gave me a second look; Foucault and Woolf for the ethereal bisexual who wore mostly black. As a strategy for picking up girls, my pseudo-intellectualism proved mostly worthless; I found myself in a series of affectionate but chaste friendships.

    –Barack Obama, A Promised Land, Chapter 1



  • I love to see in-depth interviews like this! Some of it is lost on me because I haven’t played the original Paper Mario (I’ll get around to it Someday™), but it’s still interesting to learn about the long design process and the refining of the different mechanics. Also, I just learned about kamishibai a few weeks ago so I was like, “Ooh, I know what that is!!”

    Shumplations is such a wonderful resource—I was just reading this great Iwata interview from 1999 the other day, which I was turned onto by Part 1 of They Create Worlds Nintendo Wii two-parter (fascinating look at the business and inner politics of Nintendo, by the way!). The whole interview is full of great information, from the early history of HAL to Iwata’s personal philosophy, but this excerpt from his final remarks rings even truer today:

    I think it’s amazing that the biggest hit the game industry has ever had, Pokemon, was a Gameboy game. I think there’s so much to learn from that. Cutting-edge graphics and impressive CGI are tools, but they aren’t the only tools we have. Of course there are some players who really want to see the latest and greatest in graphics and technology, and there isn’t anything wrong with that. But I definitely think there are other avenues of approach. I don’t want every game developer to do the same thing; it will be a richer, more diverse, more enjoyable industry if we’re all moving along different vectors, don’t you think?



  • The article makes it seem a bit more mystical than it actually is. 酷暑こくしょ (kokusho) isn’t a neologism or anything—it’s a normal word for “severe heat”, and you can find it in Japanese-English or Japanese-Japanese dictionaries. All they’re doing is sticking the kanji for “day” on the end to make it “[brutally hot]-[day]”. The runner-up simply adds the intensifier ちょう to the term for 35+ C° days (猛暑もうしょ).

    Here are the full results[1] of the poll, all of which employ existing words for extreme heat, although some of the ones listed in the “others” section after the quantified results get a bit more creative (such as サウナ日 (“sauna day”) and 自宅じたく待機たいき (“staying at home day”)):


    最高気温が 40℃以上の日の名称に関するアンケート結果

    今般の名称検討にあたって行われたアンケート結果は以下のとおりです。

    実施期間: 令和 8 年 2 月 27 日(金)~3 月 29 日(日)
    総回答数: 478,296

    候補名 得票数
    酷暑日 202,954
    超猛暑日 65,896
    極暑日 25,638
    炎暑日 22,292
    烈暑日 21,930
    激暑日 20,282
    厳暑日 9,219
    熱暑日 8,782
    甚暑日 4,595
    劇暑日 4,396
    大暑日 3,341
    盛暑日 1,478
    繁暑日 865

    また、「その他」のご意見として、以下のような名称案も寄せられました。 「汗日暑日暑」、「灼熱日」、「激アツ日」、「危険猛暑日」、「自宅待機日」 「極猛暑日」、「サウナ日」、「鬼暑日」、「沸騰日」、「熱盛日」など

    なお、「酷暑日」は一般財団法人日本気象協会において日最高気温 40℃以上 の日を指す用語として 2022 年から独自に使用されています。


    1. Source is the PDF found at the bottom of this page on the JMA website ↩︎