"AI"s Can't Stop Recommending Nuclear Strikes In War Game Simulations
"AI"s Can't Stop Recommending Nuclear Strikes In War Game Simulations
AIs Can't Stop Recommending Nuclear Strikes In War Game Simulations - Slashdot

The AIs were given an escalation ladder, allowing them to choose actions ranging from diplomatic protests and complete surrender to full strategic nuclear war... In 95 per cent of the simulated games, at least one tactical nuclear weapon was deployed by the AI models.
"The nuclear taboo doesn't seem to be as powerful for machines [as] for humans," says Payne. What's more, no model ever chose to fully accommodate an opponent or surrender, regardless of how badly they were losing. At best, the models opted to temporarily reduce their level of violence. They also made mistakes in the fog of war: accidents happened in 86 per cent of the conflicts, with an action escalating higher than the AI intended to, based on its reasoning...